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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 35 / 35 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 35 / 35 | 0.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 32.5 | 35 / 35 | 1.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.04 | 35 / 35 | 0.25 – 42.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.6% | 35 / 35 | 40.0% – 78.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.7 | 35 / 35 | 2.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 35 / 35 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 35 / 35 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 35 / 35 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 35 / 35 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.6% | 35 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.3% | 35 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 35 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,509.9 | 35 / 35 | 57,331.0 – 149,003.0 |
Physical damageFinal match statistic reported by the match source. | 45,848.2 | 35 / 35 | 22,354.0 – 90,508.0 |
Magic damageFinal match statistic reported by the match source. | 39,532.9 | 35 / 35 | 18,143.0 – 75,148.0 |
True damageFinal match statistic reported by the match source. | 4,124.6 | 35 / 35 | 191.0 – 11,416.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,741.4 | 35 / 35 | 2,007.4 – 3,665.2 |
Damage takenFinal match statistic reported by the match source. | 120,501.5 | 35 / 35 | 60,499.0 – 210,638.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,154.8 | 35 / 35 | 40,909.0 – 228,898.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,603.2 | 35 / 35 | 49,189.0 – 99,702.0 |
Gold spentFinal match statistic reported by the match source. | 59,361.3 | 35 / 35 | 40,688.0 – 99,440.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.3 | 35 / 35 | 1,655.5 – 2,234.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 35 / 35 | 81.9% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,180.6 | 35 / 35 | 880.0 – 1,755.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 35 / 35 | 33.5 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 57.0 | 35 / 35 | 9.0 – 139.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +28.3 | 35 / 35 | -54.0 – +98.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,193.5 | 35 / 35 | -3,832.0 – +7,716.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,764.9 | 35 / 35 | -2,580.0 – +7,967.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 339.6 | 35 / 35 | 224.0 – 591.0 |
Vision score / minFinal match statistic reported by the match source. | 10.26 | 35 / 35 | 8.86 – 12.33 |
Wards placedFinal match statistic reported by the match source. | 114.5 | 35 / 35 | 74.0 – 202.0 |
Wards clearedFinal match statistic reported by the match source. | 55.9 | 35 / 35 | 23.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 37.5 | 35 / 35 | 25.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 35 / 35 | 1.05 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,795.5 | 33 / 35 | 5,527.3 – 66,372.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,266.5 | 33 / 35 | 2,235.9 – 29,960.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 35 / 35 | 15.0 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 35 / 35 | 13.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:50 | 35 / 35 | 22:48 – 52:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 35 / 35 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 35 / 35 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 24 / 35 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 35 / 35 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.6% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 77.1% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.6% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.7% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 35 / 35 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 24 / 35 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable