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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 16 / 16 | 5.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 13.6 | 16 / 16 | 3.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 16 / 16 | 11.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.90 | 16 / 16 | 1.00 – 16.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 16 / 16 | 51.4% – 78.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.2 | 16 / 16 | 18.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 16 / 16 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,370.6 | 16 / 16 | 58,635.0 – 139,502.0 |
Physical damageFinal match statistic reported by the match source. | 48,270.2 | 16 / 16 | 24,887.0 – 74,136.0 |
Magic damageFinal match statistic reported by the match source. | 42,232.3 | 16 / 16 | 26,395.0 – 71,032.0 |
True damageFinal match statistic reported by the match source. | 4,864.0 | 16 / 16 | 617.0 – 11,385.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,982.8 | 16 / 16 | 2,205.7 – 4,497.2 |
Damage takenFinal match statistic reported by the match source. | 128,713.2 | 16 / 16 | 76,175.0 – 221,620.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,802.9 | 16 / 16 | 73,128.0 – 200,335.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,712.5 | 16 / 16 | 46,633.0 – 74,497.0 |
Gold spentFinal match statistic reported by the match source. | 56,411.2 | 16 / 16 | 43,705.0 – 70,186.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,969.5 | 16 / 16 | 1,650.7 – 2,264.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.0% | 16 / 16 | 82.6% – 96.1% |
Total CSFinal match statistic reported by the match source. | 1,099.0 | 16 / 16 | 914.0 – 1,370.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 16 / 16 | 30.4 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 48.3 | 16 / 16 | 5.0 – 136.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.0 | 13 / 16 | -69.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +30.1 | 16 / 16 | -5,949.0 – +3,707.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +182.5 | 13 / 16 | -5,226.0 – +3,473.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 324.0 | 16 / 16 | 232.0 – 435.0 |
Vision score / minFinal match statistic reported by the match source. | 10.12 | 16 / 16 | 8.21 – 11.13 |
Wards placedFinal match statistic reported by the match source. | 106.4 | 16 / 16 | 82.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 58.1 | 16 / 16 | 36.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 35.6 | 16 / 16 | 23.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 16 / 16 | 1.12 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,446.8 | 16 / 16 | 4,700.8 – 32,270.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,602.8 | 16 / 16 | 2,016.9 – 21,115.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 16 / 16 | 15.3 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 16 / 16 | 13.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:50 | 16 / 16 | 26:35 – 39:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 16 / 16 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 8 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 16 / 16 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable