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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.2 | 23 / 23 | 4.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 11.7 | 23 / 23 | 2.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 40.2 | 23 / 23 | 7.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.89 | 23 / 23 | 0.58 – 24.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 23 / 23 | 55.0% – 78.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.4 | 23 / 23 | 11.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 23 / 23 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 23 / 23 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.1% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,235.7 | 23 / 23 | 48,694.0 – 180,980.0 |
Physical damageFinal match statistic reported by the match source. | 45,666.8 | 23 / 23 | 25,946.0 – 72,363.0 |
Magic damageFinal match statistic reported by the match source. | 44,445.4 | 23 / 23 | 19,894.0 – 105,688.0 |
True damageFinal match statistic reported by the match source. | 4,119.7 | 23 / 23 | 274.0 – 15,804.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,829.4 | 23 / 23 | 1,528.1 – 3,657.5 |
Damage takenFinal match statistic reported by the match source. | 126,549.8 | 23 / 23 | 70,455.0 – 229,908.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,822.1 | 23 / 23 | 60,732.0 – 271,241.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,197.1 | 23 / 23 | 52,941.0 – 101,725.0 |
Gold spentFinal match statistic reported by the match source. | 60,806.8 | 23 / 23 | 47,238.0 – 103,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,041.1 | 23 / 23 | 1,696.5 – 2,340.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 23 / 23 | 80.2% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,194.7 | 23 / 23 | 930.0 – 1,603.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 23 / 23 | 32.1 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 51.2 | 23 / 23 | 6.0 – 108.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +23.6 | 22 / 23 | -42.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,364.8 | 23 / 23 | -2,254.0 – +6,714.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,433.0 | 22 / 23 | -1,016.0 – +4,907.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 339.7 | 23 / 23 | 204.0 – 554.0 |
Vision score / minFinal match statistic reported by the match source. | 10.15 | 23 / 23 | 8.19 – 11.64 |
Wards placedFinal match statistic reported by the match source. | 113.0 | 23 / 23 | 75.0 – 166.0 |
Wards clearedFinal match statistic reported by the match source. | 56.0 | 23 / 23 | 34.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 35.0 | 23 / 23 | 22.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 23 / 23 | 0.90 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,780.2 | 23 / 23 | 5,274.9 – 39,948.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,724.2 | 23 / 23 | 2,117.6 – 28,504.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 23 / 23 | 15.8 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 23 / 23 | 14.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:07 | 23 / 23 | 24:26 – 49:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 23 / 23 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 23 / 23 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 73.9% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable