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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
67 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.8 | 67 / 67 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 67 / 67 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 30.2 | 67 / 67 | 2.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.24 | 67 / 67 | 0.24 – 38.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 67 / 67 | 44.6% – 88.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.0 | 67 / 67 | 3.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 67 / 67 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 67 / 67 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 67 / 67 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 67 / 67 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 67 / 67 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.2% | 67 / 67 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.8% | 67 / 67 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 67 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 67 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,599.0 | 67 / 67 | 44,214.0 – 167,700.0 |
Physical damageFinal match statistic reported by the match source. | 43,530.5 | 67 / 67 | 18,112.0 – 99,031.0 |
Magic damageFinal match statistic reported by the match source. | 37,326.7 | 67 / 67 | 16,115.0 – 61,446.0 |
True damageFinal match statistic reported by the match source. | 3,737.6 | 67 / 67 | 181.0 – 23,542.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,498.4 | 67 / 67 | 1,653.8 – 3,769.4 |
Damage takenFinal match statistic reported by the match source. | 117,617.3 | 67 / 67 | 64,233.0 – 221,350.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,935.4 | 67 / 67 | 63,516.0 – 382,096.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,219.6 | 67 / 67 | 40,323.0 – 106,526.0 |
Gold spentFinal match statistic reported by the match source. | 60,099.5 | 67 / 67 | 39,159.0 – 101,220.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,910.3 | 67 / 67 | 1,559.2 – 2,258.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 67 / 67 | 83.6% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,203.6 | 67 / 67 | 855.0 – 1,994.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 67 / 67 | 31.2 – 42.5 |
Turret plates takenFinal match statistic reported by the match source. | 35.5 | 67 / 67 | 4.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.4 | 58 / 67 | -82.0 – +37.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -390.8 | 67 / 67 | -4,661.0 – +5,703.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -795.3 | 58 / 67 | -4,959.0 – +3,078.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 342.1 | 67 / 67 | 188.0 – 622.0 |
Vision score / minFinal match statistic reported by the match source. | 10.09 | 67 / 67 | 7.67 – 12.97 |
Wards placedFinal match statistic reported by the match source. | 133.2 | 67 / 67 | 78.0 – 215.0 |
Wards clearedFinal match statistic reported by the match source. | 52.7 | 67 / 67 | 24.0 – 114.0 |
Control wards placedFinal match statistic reported by the match source. | 42.0 | 67 / 67 | 17.0 – 75.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 67 / 67 | 0.98 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,864.3 | 67 / 67 | 4,718.8 – 48,741.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,839.9 | 67 / 67 | 1,926.4 – 34,964.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 67 / 67 | 14.7 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 67 / 67 | 12.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:36 | 67 / 67 | 24:06 – 56:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 67 / 67 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 67 / 67 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 67 / 67 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 30 / 67 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 67 / 67 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.2% | 67 / 67 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.8% | 67 / 67 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.3% | 67 / 67 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 49.3% | 67 / 67 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.3% | 67 / 67 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 30 / 67 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 67 team-games · 67 known results · Coverage varies by metric · — unavailable