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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 7 / 7 | 7.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 7 / 7 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 28.4 | 7 / 7 | 16.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.94 | 7 / 7 | 1.07 – 28.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.8% | 7 / 7 | 44.6% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.0 | 7 / 7 | 25.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,955.9 | 7 / 7 | 70,600.0 – 127,427.0 |
Physical damageFinal match statistic reported by the match source. | 49,054.0 | 7 / 7 | 35,351.0 – 70,835.0 |
Magic damageFinal match statistic reported by the match source. | 43,133.4 | 7 / 7 | 23,735.0 – 61,446.0 |
True damageFinal match statistic reported by the match source. | 3,764.4 | 7 / 7 | 622.0 – 5,710.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,758.7 | 7 / 7 | 2,343.3 – 3,220.2 |
Damage takenFinal match statistic reported by the match source. | 132,177.0 | 7 / 7 | 89,308.0 – 200,348.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,048.6 | 7 / 7 | 94,509.0 – 221,062.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,358.0 | 7 / 7 | 48,219.0 – 82,373.0 |
Gold spentFinal match statistic reported by the match source. | 62,474.9 | 7 / 7 | 46,763.0 – 78,598.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,925.4 | 7 / 7 | 1,710.9 – 2,258.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 7 / 7 | 83.6% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,229.4 | 7 / 7 | 956.0 – 1,537.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 7 / 7 | 33.3 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 27.1 | 7 / 7 | 9.0 – 60.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.1 | 7 / 7 | -57.0 – +22.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -655.6 | 7 / 7 | -2,826.0 – +1,584.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,049.3 | 7 / 7 | -3,381.0 – +2,763.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 349.1 | 7 / 7 | 221.0 – 490.0 |
Vision score / minFinal match statistic reported by the match source. | 9.97 | 7 / 7 | 7.84 – 11.19 |
Wards placedFinal match statistic reported by the match source. | 136.1 | 7 / 7 | 94.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 53.0 | 7 / 7 | 30.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 42.6 | 7 / 7 | 29.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 7 / 7 | 1.14 – 1.72 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,252.4 | 7 / 7 | 6,694.7 – 44,654.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,645.1 | 7 / 7 | 3,013.7 – 30,945.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 7 / 7 | 14.7 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 7 / 7 | 13.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 34:38 | 7 / 7 | 28:11 – 43:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 7 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 7 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 7 / 7 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable