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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.6 | 22 / 22 | 1.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 22 / 22 | 2.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 29.1 | 22 / 22 | 3.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.17 | 22 / 22 | 0.24 – 28.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 22 / 22 | 48.0% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.7 | 22 / 22 | 4.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 22 / 22 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 22 / 22 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 22 / 22 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,453.2 | 22 / 22 | 48,962.0 – 117,158.0 |
Physical damageFinal match statistic reported by the match source. | 41,373.6 | 22 / 22 | 19,276.0 – 65,794.0 |
Magic damageFinal match statistic reported by the match source. | 33,593.0 | 22 / 22 | 16,491.0 – 52,967.0 |
True damageFinal match statistic reported by the match source. | 3,482.8 | 22 / 22 | 364.0 – 11,965.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,373.0 | 22 / 22 | 1,841.3 – 3,057.6 |
Damage takenFinal match statistic reported by the match source. | 107,389.7 | 22 / 22 | 64,233.0 – 151,797.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,277.8 | 22 / 22 | 63,516.0 – 163,254.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,391.1 | 22 / 22 | 41,007.0 – 91,209.0 |
Gold spentFinal match statistic reported by the match source. | 58,333.7 | 22 / 22 | 40,015.0 – 91,108.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,899.2 | 22 / 22 | 1,559.2 – 2,194.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 22 / 22 | 85.5% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,173.0 | 22 / 22 | 855.0 – 1,658.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 22 / 22 | 31.2 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 37.4 | 22 / 22 | 7.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.6 | 16 / 22 | -57.0 – +37.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +315.1 | 22 / 22 | -3,010.0 – +5,703.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -62.8 | 16 / 22 | -2,424.0 – +3,078.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 331.3 | 22 / 22 | 215.0 – 622.0 |
Vision score / minFinal match statistic reported by the match source. | 10.01 | 22 / 22 | 8.22 – 12.97 |
Wards placedFinal match statistic reported by the match source. | 127.8 | 22 / 22 | 82.0 – 204.0 |
Wards clearedFinal match statistic reported by the match source. | 50.7 | 22 / 22 | 29.0 – 108.0 |
Control wards placedFinal match statistic reported by the match source. | 39.5 | 22 / 22 | 20.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.26 | 22 / 22 | 1.03 – 1.49 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,175.0 | 22 / 22 | 4,910.1 – 48,741.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,749.5 | 22 / 22 | 2,412.2 – 34,085.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 22 / 22 | 16.3 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 22 / 22 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:46 | 22 / 22 | 24:06 – 47:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 11 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 22 / 22 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 77.3% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable