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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.2 | 15 / 15 | 1.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 15 / 15 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 28.2 | 15 / 15 | 2.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.86 | 15 / 15 | 0.27 – 38.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.9% | 15 / 15 | 48.0% – 88.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.4 | 15 / 15 | 3.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 15 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,905.2 | 15 / 15 | 50,562.0 – 103,739.0 |
Physical damageFinal match statistic reported by the match source. | 40,701.5 | 15 / 15 | 24,124.0 – 63,016.0 |
Magic damageFinal match statistic reported by the match source. | 36,740.0 | 15 / 15 | 16,115.0 – 57,490.0 |
True damageFinal match statistic reported by the match source. | 2,459.4 | 15 / 15 | 181.0 – 7,793.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,480.1 | 15 / 15 | 1,810.1 – 3,049.4 |
Damage takenFinal match statistic reported by the match source. | 114,229.0 | 15 / 15 | 83,541.0 – 172,414.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,877.5 | 15 / 15 | 79,426.0 – 176,965.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,452.3 | 15 / 15 | 48,220.0 – 76,904.0 |
Gold spentFinal match statistic reported by the match source. | 56,628.1 | 15 / 15 | 46,015.0 – 68,383.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,893.2 | 15 / 15 | 1,641.1 – 2,256.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 15 / 15 | 86.8% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,163.3 | 15 / 15 | 978.0 – 1,370.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 15 / 15 | 32.8 – 42.5 |
Turret plates takenFinal match statistic reported by the match source. | 34.6 | 15 / 15 | 4.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.3 | 12 / 15 | -82.0 – +30.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,587.5 | 15 / 15 | -4,661.0 – +342.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,649.2 | 12 / 15 | -4,959.0 – +1,045.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.9 | 15 / 15 | 257.0 – 380.0 |
Vision score / minFinal match statistic reported by the match source. | 10.05 | 15 / 15 | 9.07 – 11.40 |
Wards placedFinal match statistic reported by the match source. | 128.1 | 15 / 15 | 104.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 49.0 | 15 / 15 | 34.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 38.9 | 15 / 15 | 34.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 15 / 15 | 1.05 – 1.62 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,277.5 | 15 / 15 | 4,718.8 – 47,286.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,380.6 | 15 / 15 | 1,926.4 – 34,964.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.2 | 15 / 15 | 17.7 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 15 / 15 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:55 | 15 / 15 | 27:56 – 37:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 15 / 15 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 6 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 15 / 15 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable