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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
85 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 85 / 85 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 85 / 85 | 1.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 31.4 | 85 / 85 | 2.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.31 | 85 / 85 | 0.20 – 70.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 85 / 85 | 40.0% – 82.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.8 | 85 / 85 | 4.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 85 / 85 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 85 / 85 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 85 / 85 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 85 / 85 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 85 / 85 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.8% | 85 / 85 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 85 / 85 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 85 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 85 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,965.3 | 85 / 85 | 39,981.0 – 271,125.0 |
Physical damageFinal match statistic reported by the match source. | 48,560.4 | 85 / 85 | 15,344.0 – 108,144.0 |
Magic damageFinal match statistic reported by the match source. | 46,075.5 | 85 / 85 | 18,572.0 – 121,949.0 |
True damageFinal match statistic reported by the match source. | 5,325.3 | 85 / 85 | 453.0 – 41,028.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,907.9 | 85 / 85 | 1,563.8 – 5,021.8 |
Damage takenFinal match statistic reported by the match source. | 117,536.9 | 85 / 85 | 67,119.0 – 247,502.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,596.0 | 85 / 85 | 53,107.0 – 324,783.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,596.5 | 85 / 85 | 39,847.0 – 106,590.0 |
Gold spentFinal match statistic reported by the match source. | 61,688.6 | 85 / 85 | 38,095.0 – 114,713.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,966.8 | 85 / 85 | 1,558.6 – 2,359.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 85 / 85 | 80.3% – 107.6% |
Total CSFinal match statistic reported by the match source. | 1,191.8 | 85 / 85 | 847.0 – 1,819.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 85 / 85 | 31.0 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 45.7 | 85 / 85 | 3.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.2 | 79 / 85 | -76.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +519.4 | 84 / 85 | -7,085.0 – +6,630.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -97.5 | 79 / 85 | -6,553.0 – +3,915.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 338.4 | 85 / 85 | 189.0 – 679.0 |
Vision score / minFinal match statistic reported by the match source. | 9.89 | 85 / 85 | 7.63 – 12.20 |
Wards placedFinal match statistic reported by the match source. | 126.1 | 85 / 85 | 79.0 – 234.0 |
Wards clearedFinal match statistic reported by the match source. | 56.4 | 85 / 85 | 22.0 – 130.0 |
Control wards placedFinal match statistic reported by the match source. | 37.0 | 85 / 85 | 17.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 85 / 85 | 0.93 – 2.59 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,311.7 | 85 / 85 | 4,034.8 – 115,565.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,709.4 | 85 / 85 | 1,746.8 – 63,801.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 85 / 85 | 14.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 85 / 85 | 13.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:53 | 85 / 85 | 23:37 – 55:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 85 / 85 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 85 / 85 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 85 / 85 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 56 / 85 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 85 / 85 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 85 / 85 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 85 / 85 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.6% | 85 / 85 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.8% | 85 / 85 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 85 / 85 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 56 / 85 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 85 team-games · 85 known results · Coverage varies by metric · — unavailable