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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.8 | 8 / 8 | 8.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.0 | 8 / 8 | 7.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 30.3 | 8 / 8 | 10.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.67 | 8 / 8 | 1.00 – 6.55 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.2% | 8 / 8 | 45.0% – 60.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.0 | 8 / 8 | 18.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 8 / 8 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 8 / 8 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 8 / 8 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 109,741.5 | 8 / 8 | 70,789.0 – 159,501.0 |
Physical damageFinal match statistic reported by the match source. | 53,505.6 | 8 / 8 | 28,151.0 – 77,646.0 |
Magic damageFinal match statistic reported by the match source. | 48,731.3 | 8 / 8 | 27,218.0 – 81,040.0 |
True damageFinal match statistic reported by the match source. | 7,500.3 | 8 / 8 | 874.0 – 18,257.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,093.7 | 8 / 8 | 2,242.5 – 3,692.2 |
Damage takenFinal match statistic reported by the match source. | 129,563.6 | 8 / 8 | 93,592.0 – 179,552.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,991.4 | 8 / 8 | 71,670.0 – 170,062.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,107.9 | 8 / 8 | 54,384.0 – 91,586.0 |
Gold spentFinal match statistic reported by the match source. | 65,038.3 | 8 / 8 | 53,693.0 – 86,551.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,965.6 | 8 / 8 | 1,722.8 – 2,163.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 8 / 8 | 87.9% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,197.5 | 8 / 8 | 1,052.0 – 1,408.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 8 / 8 | 32.0 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 37.6 | 8 / 8 | 13.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.1 | 8 / 8 | -13.0 – +47.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,165.6 | 8 / 8 | -2,248.0 – +4,472.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +845.0 | 8 / 8 | +56.0 – +1,869.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 348.8 | 8 / 8 | 279.0 – 462.0 |
Vision score / minFinal match statistic reported by the match source. | 9.90 | 8 / 8 | 9.19 – 10.69 |
Wards placedFinal match statistic reported by the match source. | 126.8 | 8 / 8 | 99.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 58.6 | 8 / 8 | 45.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 37.5 | 8 / 8 | 27.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 8 / 8 | 1.20 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,198.0 | 8 / 8 | 4,978.0 – 13,370.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,839.3 | 8 / 8 | 2,400.7 – 9,913.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 8 / 8 | 15.4 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 8 / 8 | 15.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 35:05 | 8 / 8 | 30:14 – 43:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 8 / 8 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 8 / 8 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable