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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 30 / 30 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 30 / 30 | 1.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 31.7 | 30 / 30 | 5.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.34 | 30 / 30 | 0.50 – 70.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 30 / 30 | 40.0% – 82.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.9 | 30 / 30 | 8.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 30 / 30 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 30 / 30 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 30 / 30 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 30 / 30 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 43.3% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.7% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 30 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,313.1 | 30 / 30 | 46,325.0 – 159,283.0 |
Physical damageFinal match statistic reported by the match source. | 42,799.1 | 30 / 30 | 15,344.0 – 87,281.0 |
Magic damageFinal match statistic reported by the match source. | 39,973.7 | 30 / 30 | 19,246.0 – 97,162.0 |
True damageFinal match statistic reported by the match source. | 4,536.1 | 30 / 30 | 795.0 – 8,734.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,782.1 | 30 / 30 | 1,600.0 – 4,707.9 |
Damage takenFinal match statistic reported by the match source. | 104,649.4 | 30 / 30 | 68,178.0 – 146,852.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,163.2 | 30 / 30 | 53,107.0 – 172,913.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,086.8 | 30 / 30 | 43,589.0 – 76,131.0 |
Gold spentFinal match statistic reported by the match source. | 56,133.0 | 30 / 30 | 39,728.0 – 71,431.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,957.0 | 30 / 30 | 1,623.4 – 2,359.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 30 / 30 | 80.3% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,096.5 | 30 / 30 | 862.0 – 1,373.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 30 / 30 | 31.0 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 43.2 | 30 / 30 | 3.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.9 | 25 / 30 | -76.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +320.0 | 30 / 30 | -5,851.0 – +6,630.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -583.2 | 25 / 30 | -6,075.0 – +3,915.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.6 | 30 / 30 | 189.0 – 412.0 |
Vision score / minFinal match statistic reported by the match source. | 9.67 | 30 / 30 | 7.63 – 11.25 |
Wards placedFinal match statistic reported by the match source. | 113.9 | 30 / 30 | 79.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 50.1 | 30 / 30 | 22.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 34.1 | 30 / 30 | 17.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 30 / 30 | 0.93 – 2.21 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,457.2 | 30 / 30 | 4,034.8 – 71,939.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,353.0 | 30 / 30 | 1,746.8 – 58,088.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 30 / 30 | 14.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 30 / 30 | 13.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:17 | 30 / 30 | 23:37 – 38:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 22 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 30 / 30 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable