Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 30 / 30 | 3.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 30 / 30 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 30.5 | 30 / 30 | 6.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.56 | 30 / 30 | 0.52 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 30 / 30 | 42.9% – 73.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.2 | 30 / 30 | 10.0 – 73.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 30 / 30 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 30 / 30 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 30 / 30 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 30 / 30 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 30 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,470.3 | 30 / 30 | 55,391.0 – 193,022.0 |
Physical damageFinal match statistic reported by the match source. | 48,393.2 | 30 / 30 | 23,128.0 – 89,110.0 |
Magic damageFinal match statistic reported by the match source. | 47,795.7 | 30 / 30 | 18,572.0 – 115,434.0 |
True damageFinal match statistic reported by the match source. | 4,277.5 | 30 / 30 | 453.0 – 19,917.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,816.8 | 30 / 30 | 1,989.5 – 3,817.2 |
Damage takenFinal match statistic reported by the match source. | 118,531.5 | 30 / 30 | 67,119.0 – 199,126.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,267.3 | 30 / 30 | 54,067.0 – 324,783.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,130.9 | 30 / 30 | 43,921.0 – 106,590.0 |
Gold spentFinal match statistic reported by the match source. | 64,123.0 | 30 / 30 | 42,040.0 – 114,713.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,962.1 | 30 / 30 | 1,658.1 – 2,291.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 30 / 30 | 82.5% – 107.6% |
Total CSFinal match statistic reported by the match source. | 1,250.3 | 30 / 30 | 882.0 – 1,819.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 30 / 30 | 31.6 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 48.5 | 30 / 30 | 8.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.7 | 30 / 30 | -61.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +774.4 | 30 / 30 | -4,204.0 – +4,511.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +211.3 | 30 / 30 | -3,523.0 – +3,681.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 353.1 | 30 / 30 | 227.0 – 660.0 |
Vision score / minFinal match statistic reported by the match source. | 9.88 | 30 / 30 | 8.29 – 12.20 |
Wards placedFinal match statistic reported by the match source. | 132.7 | 30 / 30 | 86.0 – 234.0 |
Wards clearedFinal match statistic reported by the match source. | 60.8 | 30 / 30 | 33.0 – 130.0 |
Control wards placedFinal match statistic reported by the match source. | 37.8 | 30 / 30 | 19.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 30 / 30 | 1.07 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,333.2 | 30 / 30 | 4,794.2 – 115,565.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,443.4 | 30 / 30 | 2,407.5 – 63,801.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 30 / 30 | 16.3 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 30 / 30 | 13.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 35:20 | 30 / 30 | 25:18 – 54:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 19 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 30 / 30 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.7% | 19 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable