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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
97 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 97 / 97 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 11.5 | 97 / 97 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 36.2 | 97 / 97 | 4.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.48 | 97 / 97 | 0.35 – 38.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 97 / 97 | 36.0% – 87.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.5 | 97 / 97 | 7.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 97 / 97 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 97 / 97 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 97 / 97 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 97 / 97 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 97 / 97 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.5% | 97 / 97 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.3% | 97 / 97 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 97 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 97 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,342.7 | 97 / 97 | 38,301.0 – 182,649.0 |
Physical damageFinal match statistic reported by the match source. | 44,994.4 | 97 / 97 | 16,044.0 – 107,492.0 |
Magic damageFinal match statistic reported by the match source. | 40,422.1 | 97 / 97 | 14,327.0 – 106,068.0 |
True damageFinal match statistic reported by the match source. | 3,922.5 | 97 / 97 | 130.0 – 14,089.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 97 / 97 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,767.2 | 97 / 97 | 1,493.2 – 4,415.1 |
Damage takenFinal match statistic reported by the match source. | 110,032.8 | 97 / 97 | 65,212.0 – 200,249.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,179.3 | 97 / 97 | 53,864.0 – 276,929.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,122.9 | 97 / 97 | 39,329.0 – 91,425.0 |
Gold spentFinal match statistic reported by the match source. | 57,355.9 | 97 / 97 | 38,098.0 – 85,820.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 97 / 97 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,972.8 | 97 / 97 | 1,617.3 – 2,284.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 97 / 97 | 78.5% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,136.3 | 97 / 97 | 779.0 – 1,674.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 97 / 97 | 30.9 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 49.5 | 97 / 97 | 8.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.0 | 94 / 97 | -70.0 – +81.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +699.3 | 97 / 97 | -5,175.0 – +7,411.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +504.0 | 94 / 97 | -4,142.0 – +5,112.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.1 | 97 / 97 | 179.0 – 550.0 |
Vision score / minFinal match statistic reported by the match source. | 9.59 | 97 / 97 | 7.80 – 12.13 |
Wards placedFinal match statistic reported by the match source. | 106.7 | 97 / 97 | 62.0 – 166.0 |
Wards clearedFinal match statistic reported by the match source. | 52.5 | 97 / 97 | 25.0 – 108.0 |
Control wards placedFinal match statistic reported by the match source. | 36.3 | 97 / 97 | 19.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 97 / 97 | 0.87 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,572.4 | 97 / 97 | 3,981.3 – 85,576.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,491.4 | 97 / 97 | 1,967.2 – 65,305.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 97 / 97 | 15.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 97 / 97 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:12 | 97 / 97 | 22:20 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 97 / 97 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 97 / 97 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 97 / 97 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 57 / 97 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 97 / 97 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.5% | 97 / 97 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 74.2% | 97 / 97 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 97 / 97 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.0% | 97 / 97 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.9% | 97 / 97 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.4% | 57 / 97 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 97 team-games · 97 known results · Coverage varies by metric · — unavailable