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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 12 / 12 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 12.1 | 12 / 12 | 2.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 44.0 | 12 / 12 | 4.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.17 | 12 / 12 | 0.35 – 33.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 12 / 12 | 46.7% – 84.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.4 | 12 / 12 | 7.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 12 / 12 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 12 / 12 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 12 / 12 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,079.7 | 12 / 12 | 63,057.0 – 146,655.0 |
Physical damageFinal match statistic reported by the match source. | 54,861.2 | 12 / 12 | 39,295.0 – 86,683.0 |
Magic damageFinal match statistic reported by the match source. | 43,941.5 | 12 / 12 | 16,972.0 – 91,352.0 |
True damageFinal match statistic reported by the match source. | 4,272.8 | 12 / 12 | 395.0 – 14,089.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,342.1 | 12 / 12 | 2,632.9 – 4,415.1 |
Damage takenFinal match statistic reported by the match source. | 113,402.2 | 12 / 12 | 76,775.0 – 169,494.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,124.0 | 12 / 12 | 63,900.0 – 194,617.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,417.2 | 12 / 12 | 43,658.0 – 78,968.0 |
Gold spentFinal match statistic reported by the match source. | 55,074.4 | 12 / 12 | 40,783.0 – 69,855.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,018.8 | 12 / 12 | 1,698.8 – 2,204.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 12 / 12 | 83.5% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,071.9 | 12 / 12 | 884.0 – 1,408.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 12 / 12 | 32.5 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 50.6 | 12 / 12 | 15.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.8 | 12 / 12 | -18.0 – +61.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,398.4 | 12 / 12 | -4,376.0 – +4,690.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +601.0 | 12 / 12 | -1,820.0 – +2,900.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 296.8 | 12 / 12 | 198.0 – 393.0 |
Vision score / minFinal match statistic reported by the match source. | 9.65 | 12 / 12 | 8.17 – 11.09 |
Wards placedFinal match statistic reported by the match source. | 93.8 | 12 / 12 | 62.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 50.1 | 12 / 12 | 32.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 33.1 | 12 / 12 | 22.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.68 | 12 / 12 | 1.23 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,385.0 | 12 / 12 | 4,625.1 – 46,143.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,082.8 | 12 / 12 | 2,182.9 – 30,465.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 12 / 12 | 15.2 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 12 / 12 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:28 | 12 / 12 | 23:57 – 38:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 12 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 12 / 12 | 3.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable