Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.8 | 12 / 12 | 5.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 12 / 12 | 7.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 41.3 | 12 / 12 | 7.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.73 | 12 / 12 | 0.71 – 8.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 12 / 12 | 48.0% – 71.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.0 | 12 / 12 | 12.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 12 / 12 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 12 / 12 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 12 / 12 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 16.7% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,156.1 | 12 / 12 | 56,782.0 – 133,077.0 |
Physical damageFinal match statistic reported by the match source. | 42,870.9 | 12 / 12 | 29,239.0 – 67,991.0 |
Magic damageFinal match statistic reported by the match source. | 44,462.1 | 12 / 12 | 18,231.0 – 88,901.0 |
True damageFinal match statistic reported by the match source. | 3,819.2 | 12 / 12 | 987.0 – 13,823.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,879.1 | 12 / 12 | 2,175.4 – 3,567.9 |
Damage takenFinal match statistic reported by the match source. | 113,307.6 | 12 / 12 | 89,312.0 – 193,658.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,290.5 | 12 / 12 | 74,877.0 – 204,473.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,888.2 | 12 / 12 | 39,329.0 – 80,445.0 |
Gold spentFinal match statistic reported by the match source. | 57,982.5 | 12 / 12 | 38,590.0 – 83,390.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,968.7 | 12 / 12 | 1,666.5 – 2,268.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 12 / 12 | 87.1% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,068.8 | 12 / 12 | 779.0 – 1,281.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 12 / 12 | 31.2 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 38.7 | 12 / 12 | 8.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.8 | 12 / 12 | -62.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -183.6 | 12 / 12 | -5,175.0 – +5,212.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +371.5 | 12 / 12 | -2,780.0 – +4,428.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.8 | 12 / 12 | 184.0 – 448.0 |
Vision score / minFinal match statistic reported by the match source. | 9.99 | 12 / 12 | 7.80 – 11.52 |
Wards placedFinal match statistic reported by the match source. | 109.7 | 12 / 12 | 68.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 54.6 | 12 / 12 | 32.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 36.7 | 12 / 12 | 19.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 12 / 12 | 1.10 – 1.65 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,045.0 | 12 / 12 | 3,981.3 – 13,839.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,848.0 | 12 / 12 | 1,967.2 – 8,406.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 12 / 12 | 15.9 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 12 / 12 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:20 | 12 / 12 | 23:36 – 41:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 12 / 12 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 12 / 12 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable