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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.6 | 15 / 15 | 3.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 15 / 15 | 3.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 30.1 | 15 / 15 | 7.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.60 | 15 / 15 | 0.63 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 15 / 15 | 56.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.7 | 15 / 15 | 10.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 15 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,760.6 | 15 / 15 | 45,780.0 – 182,649.0 |
Physical damageFinal match statistic reported by the match source. | 39,708.6 | 15 / 15 | 17,707.0 – 73,425.0 |
Magic damageFinal match statistic reported by the match source. | 45,158.6 | 15 / 15 | 17,236.0 – 106,068.0 |
True damageFinal match statistic reported by the match source. | 2,889.8 | 15 / 15 | 135.0 – 6,398.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,616.5 | 15 / 15 | 1,493.2 – 3,915.3 |
Damage takenFinal match statistic reported by the match source. | 115,546.0 | 15 / 15 | 65,212.0 – 200,249.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,528.4 | 15 / 15 | 58,730.0 – 276,929.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,722.5 | 15 / 15 | 49,081.0 – 91,268.0 |
Gold spentFinal match statistic reported by the match source. | 57,519.2 | 15 / 15 | 40,390.0 – 85,588.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,912.1 | 15 / 15 | 1,617.3 – 2,284.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 15 / 15 | 78.5% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,166.1 | 15 / 15 | 906.0 – 1,499.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 15 / 15 | 31.6 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 41.9 | 15 / 15 | 11.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.5 | 14 / 15 | -70.0 – +76.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +334.5 | 15 / 15 | -2,259.0 – +5,951.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +211.6 | 14 / 15 | -2,342.0 – +5,112.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.4 | 15 / 15 | 195.0 – 456.0 |
Vision score / minFinal match statistic reported by the match source. | 9.45 | 15 / 15 | 8.06 – 11.20 |
Wards placedFinal match statistic reported by the match source. | 109.1 | 15 / 15 | 73.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 53.3 | 15 / 15 | 35.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 37.7 | 15 / 15 | 22.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 15 / 15 | 0.88 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,737.0 | 15 / 15 | 5,760.8 – 26,031.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,285.6 | 15 / 15 | 2,601.1 – 18,417.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 15 / 15 | 16.1 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 15 / 15 | 14.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:05 | 15 / 15 | 24:04 – 46:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 8 / 15 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 15 / 15 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable