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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
94 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 94 / 94 | 1.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 94 / 94 | 0.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 32.3 | 94 / 94 | 1.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.84 | 94 / 94 | 0.13 – 42.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 94 / 94 | 32.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.8 | 94 / 94 | 2.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 94 / 94 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 94 / 94 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 94 / 94 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 94 / 94 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 94 / 94 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.6% | 94 / 94 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.2% | 94 / 94 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 94 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 94 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,386.5 | 94 / 94 | 41,203.0 – 164,570.0 |
Physical damageFinal match statistic reported by the match source. | 43,121.4 | 94 / 94 | 16,436.0 – 81,417.0 |
Magic damageFinal match statistic reported by the match source. | 41,890.6 | 94 / 94 | 19,718.0 – 89,169.0 |
True damageFinal match statistic reported by the match source. | 4,370.6 | 94 / 94 | 339.0 – 21,685.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 94 / 94 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,691.5 | 94 / 94 | 1,347.0 – 4,153.2 |
Damage takenFinal match statistic reported by the match source. | 112,502.1 | 94 / 94 | 56,964.0 – 233,671.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,878.6 | 94 / 94 | 32,810.0 – 353,477.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,444.4 | 94 / 94 | 40,579.0 – 89,055.0 |
Gold spentFinal match statistic reported by the match source. | 58,445.8 | 94 / 94 | 38,690.0 – 83,190.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 94 / 94 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,955.2 | 94 / 94 | 1,581.2 – 2,347.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 94 / 94 | 80.0% – 101.0% |
Total CSFinal match statistic reported by the match source. | 1,200.8 | 94 / 94 | 819.0 – 1,632.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 94 / 94 | 31.6 – 42.5 |
Turret plates takenFinal match statistic reported by the match source. | 44.5 | 94 / 94 | 2.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.8 | 85 / 94 | -62.0 – +83.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +499.2 | 94 / 94 | -5,916.0 – +5,853.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +121.2 | 85 / 94 | -5,422.0 – +4,396.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.3 | 94 / 94 | 162.0 – 512.0 |
Vision score / minFinal match statistic reported by the match source. | 9.47 | 94 / 94 | 6.82 – 12.25 |
Wards placedFinal match statistic reported by the match source. | 111.1 | 94 / 94 | 65.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 49.5 | 94 / 94 | 14.0 – 107.0 |
Control wards placedFinal match statistic reported by the match source. | 33.5 | 94 / 94 | 15.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 94 / 94 | 0.80 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,303.4 | 92 / 94 | 3,449.8 – 91,467.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,304.9 | 92 / 94 | 1,690.8 – 53,241.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 94 / 94 | 15.6 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 94 / 94 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:07 | 94 / 94 | 22:20 – 47:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 94 / 94 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 94 / 94 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 94 / 94 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 57 / 94 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 94 / 94 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.6% | 94 / 94 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 94 / 94 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.3% | 94 / 94 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.5% | 94 / 94 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.3% | 94 / 94 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.0% | 57 / 94 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 94 team-games · 94 known results · Coverage varies by metric · — unavailable