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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.3 | 6 / 6 | 4.0 – 18.0 |
DeathsFinal match statistic reported by the match source. | 15.7 | 6 / 6 | 8.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 19.8 | 6 / 6 | 3.0 – 45.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.93 | 6 / 6 | 0.47 – 5.88 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.1% | 6 / 6 | 32.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.2 | 6 / 6 | 8.0 – 63.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 6 / 6 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,692.7 | 6 / 6 | 50,879.0 – 134,122.0 |
Physical damageFinal match statistic reported by the match source. | 49,208.5 | 6 / 6 | 27,346.0 – 81,417.0 |
Magic damageFinal match statistic reported by the match source. | 35,607.8 | 6 / 6 | 22,608.0 – 51,119.0 |
True damageFinal match statistic reported by the match source. | 1,872.8 | 6 / 6 | 536.0 – 3,944.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,552.8 | 6 / 6 | 1,969.7 – 3,037.9 |
Damage takenFinal match statistic reported by the match source. | 125,036.0 | 6 / 6 | 76,252.0 – 187,843.0 |
Damage mitigatedFinal match statistic reported by the match source. | 135,232.7 | 6 / 6 | 83,476.0 – 286,474.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,687.5 | 6 / 6 | 41,963.0 – 80,393.0 |
Gold spentFinal match statistic reported by the match source. | 58,253.7 | 6 / 6 | 40,490.0 – 79,068.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,856.1 | 6 / 6 | 1,677.7 – 2,110.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 6 / 6 | 83.1% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,204.2 | 6 / 6 | 867.0 – 1,419.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 6 / 6 | 31.6 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 28.2 | 6 / 6 | 10.0 – 54.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.3 | 6 / 6 | -6.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +366.5 | 6 / 6 | -3,258.0 – +2,916.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +241.5 | 6 / 6 | -1,049.0 – +2,174.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.0 | 6 / 6 | 202.0 – 453.0 |
Vision score / minFinal match statistic reported by the match source. | 9.22 | 6 / 6 | 7.18 – 10.47 |
Wards placedFinal match statistic reported by the match source. | 111.0 | 6 / 6 | 73.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 50.0 | 6 / 6 | 24.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 32.0 | 6 / 6 | 18.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 6 / 6 | 1.14 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,981.0 | 6 / 6 | 5,561.0 – 14,149.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,001.3 | 6 / 6 | 2,146.7 – 9,687.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.2 | 6 / 6 | 17.4 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 6 / 6 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:40 | 6 / 6 | 23:57 – 44:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 6 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 6 / 6 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable