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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 28 / 28 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 11.4 | 28 / 28 | 0.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 28 / 28 | 6.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.57 | 28 / 28 | 0.42 – 42.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 28 / 28 | 50.0% – 81.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.0 | 28 / 28 | 8.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 28 / 28 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 28 / 28 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.7% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,510.7 | 28 / 28 | 41,203.0 – 144,495.0 |
Physical damageFinal match statistic reported by the match source. | 42,312.6 | 28 / 28 | 16,436.0 – 72,745.0 |
Magic damageFinal match statistic reported by the match source. | 44,275.6 | 28 / 28 | 20,325.0 – 89,169.0 |
True damageFinal match statistic reported by the match source. | 4,918.2 | 28 / 28 | 339.0 – 21,685.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,624.1 | 28 / 28 | 1,347.0 – 3,671.7 |
Damage takenFinal match statistic reported by the match source. | 114,925.5 | 28 / 28 | 56,964.0 – 233,671.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,006.8 | 28 / 28 | 32,810.0 – 309,953.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,628.4 | 28 / 28 | 46,409.0 – 89,055.0 |
Gold spentFinal match statistic reported by the match source. | 60,965.2 | 28 / 28 | 39,103.0 – 83,190.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,969.8 | 28 / 28 | 1,581.2 – 2,269.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 28 / 28 | 80.0% – 96.4% |
Total CSFinal match statistic reported by the match source. | 1,252.0 | 28 / 28 | 859.0 – 1,629.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 28 / 28 | 34.2 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 49.8 | 28 / 28 | 2.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.2 | 28 / 28 | -51.0 – +81.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +614.1 | 28 / 28 | -2,400.0 – +4,199.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +358.9 | 28 / 28 | -1,989.0 – +2,837.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 350.1 | 28 / 28 | 198.0 – 512.0 |
Vision score / minFinal match statistic reported by the match source. | 10.04 | 28 / 28 | 8.44 – 12.25 |
Wards placedFinal match statistic reported by the match source. | 121.8 | 28 / 28 | 75.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 54.4 | 28 / 28 | 20.0 – 93.0 |
Control wards placedFinal match statistic reported by the match source. | 38.9 | 28 / 28 | 23.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 28 / 28 | 0.80 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,658.9 | 26 / 28 | 4,552.2 – 40,645.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,604.8 | 26 / 28 | 2,442.6 – 27,641.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 28 / 28 | 15.7 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 28 / 28 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:34 | 28 / 28 | 22:20 – 47:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 28 / 28 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 17 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 28 / 28 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 67.9% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable