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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 29 / 29 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 11.7 | 29 / 29 | 1.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 32.3 | 29 / 29 | 2.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.90 | 29 / 29 | 0.31 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 29 / 29 | 40.0% – 81.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.4 | 29 / 29 | 4.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 29 / 29 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 29 / 29 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 29 / 29 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.7% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,674.3 | 29 / 29 | 51,620.0 – 164,570.0 |
Physical damageFinal match statistic reported by the match source. | 43,567.3 | 29 / 29 | 19,288.0 – 76,984.0 |
Magic damageFinal match statistic reported by the match source. | 41,404.1 | 29 / 29 | 19,718.0 – 84,620.0 |
True damageFinal match statistic reported by the match source. | 3,698.7 | 29 / 29 | 457.0 – 10,444.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,757.3 | 29 / 29 | 1,744.5 – 4,153.2 |
Damage takenFinal match statistic reported by the match source. | 111,964.7 | 29 / 29 | 67,947.0 – 208,912.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,021.0 | 29 / 29 | 52,204.0 – 353,477.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,749.3 | 29 / 29 | 40,579.0 – 77,341.0 |
Gold spentFinal match statistic reported by the match source. | 55,787.3 | 29 / 29 | 38,690.0 – 73,765.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,941.0 | 29 / 29 | 1,667.6 – 2,200.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 29 / 29 | 80.9% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,144.7 | 29 / 29 | 819.0 – 1,392.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 29 / 29 | 32.3 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 45.4 | 29 / 29 | 7.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | 0.0 | 26 / 29 | -62.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -151.4 | 29 / 29 | -3,353.0 – +3,636.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -399.2 | 26 / 29 | -4,912.0 – +3,767.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 297.8 | 29 / 29 | 180.0 – 419.0 |
Vision score / minFinal match statistic reported by the match source. | 9.25 | 29 / 29 | 7.19 – 10.84 |
Wards placedFinal match statistic reported by the match source. | 105.0 | 29 / 29 | 70.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 45.6 | 29 / 29 | 14.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 31.2 | 29 / 29 | 15.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 29 / 29 | 0.95 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,606.4 | 29 / 29 | 3,449.8 – 91,467.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,298.0 | 29 / 29 | 1,690.8 – 53,241.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 29 / 29 | 15.6 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 29 / 29 | 12.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:56 | 29 / 29 | 23:34 – 43:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 16 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 29 / 29 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.9% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.8% | 16 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable