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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.7 | 14 / 14 | 1.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 14 / 14 | 5.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 26.3 | 14 / 14 | 1.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.47 | 14 / 14 | 0.13 – 10.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 14 / 14 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.0 | 14 / 14 | 2.0 – 75.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 14 / 14 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,556.1 | 14 / 14 | 66,164.0 – 134,054.0 |
Physical damageFinal match statistic reported by the match source. | 43,208.8 | 14 / 14 | 25,928.0 – 72,674.0 |
Magic damageFinal match statistic reported by the match source. | 40,918.4 | 14 / 14 | 22,571.0 – 69,405.0 |
True damageFinal match statistic reported by the match source. | 5,425.1 | 14 / 14 | 1,539.0 – 15,722.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,668.2 | 14 / 14 | 2,160.1 – 3,368.2 |
Damage takenFinal match statistic reported by the match source. | 117,251.9 | 14 / 14 | 69,985.0 – 182,838.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,006.2 | 14 / 14 | 78,347.0 – 163,293.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,453.3 | 14 / 14 | 45,231.0 – 86,553.0 |
Gold spentFinal match statistic reported by the match source. | 58,417.6 | 14 / 14 | 42,973.0 – 78,763.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,903.1 | 14 / 14 | 1,664.1 – 2,171.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 14 / 14 | 82.8% – 101.0% |
Total CSFinal match statistic reported by the match source. | 1,208.5 | 14 / 14 | 943.0 – 1,537.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 14 / 14 | 33.5 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 28.4 | 14 / 14 | 5.0 – 61.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.0 | 9 / 14 | -47.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,254.4 | 14 / 14 | -5,916.0 – +5,665.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -139.3 | 9 / 14 | -5,422.0 – +3,825.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 302.6 | 14 / 14 | 183.0 – 463.0 |
Vision score / minFinal match statistic reported by the match source. | 9.02 | 14 / 14 | 6.82 – 11.37 |
Wards placedFinal match statistic reported by the match source. | 109.6 | 14 / 14 | 79.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 46.9 | 14 / 14 | 26.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 31.4 | 14 / 14 | 21.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 14 / 14 | 1.21 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,635.0 | 14 / 14 | 4,838.8 – 14,435.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,131.8 | 14 / 14 | 2,380.6 – 11,114.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 14 / 14 | 16.3 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 14 / 14 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:11 | 14 / 14 | 26:49 – 40:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 8 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 14 / 14 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable