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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.2 | 17 / 17 | 6.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 9.2 | 17 / 17 | 3.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 34.1 | 17 / 17 | 6.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.26 | 17 / 17 | 0.92 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.0% | 17 / 17 | 40.0% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 17 / 17 | 12.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 17 / 17 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 17 / 17 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,914.0 | 17 / 17 | 62,220.0 – 127,364.0 |
Physical damageFinal match statistic reported by the match source. | 41,472.2 | 17 / 17 | 29,076.0 – 64,468.0 |
Magic damageFinal match statistic reported by the match source. | 41,810.1 | 17 / 17 | 27,717.0 – 64,929.0 |
True damageFinal match statistic reported by the match source. | 4,627.7 | 17 / 17 | 676.0 – 9,000.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,758.4 | 17 / 17 | 1,759.3 – 3,725.3 |
Damage takenFinal match statistic reported by the match source. | 101,091.9 | 17 / 17 | 71,087.0 – 136,799.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,488.3 | 17 / 17 | 51,183.0 – 161,177.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,233.8 | 17 / 17 | 52,489.0 – 83,993.0 |
Gold spentFinal match statistic reported by the match source. | 58,922.4 | 17 / 17 | 44,660.0 – 79,118.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,033.0 | 17 / 17 | 1,697.1 – 2,347.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 17 / 17 | 82.5% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,204.8 | 17 / 17 | 886.0 – 1,632.0 |
CS / minFinal match statistic reported by the match source. | 37.2 | 17 / 17 | 33.9 – 42.5 |
Turret plates takenFinal match statistic reported by the match source. | 53.0 | 17 / 17 | 14.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.6 | 16 / 17 | -27.0 – +83.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +844.7 | 17 / 17 | -2,006.0 – +5,853.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +652.3 | 16 / 17 | -2,303.0 – +4,396.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.2 | 17 / 17 | 162.0 – 488.0 |
Vision score / minFinal match statistic reported by the match source. | 9.38 | 17 / 17 | 6.87 – 11.30 |
Wards placedFinal match statistic reported by the match source. | 105.0 | 17 / 17 | 65.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 50.1 | 17 / 17 | 19.0 – 107.0 |
Control wards placedFinal match statistic reported by the match source. | 31.0 | 17 / 17 | 16.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 17 / 17 | 1.04 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,016.4 | 17 / 17 | 5,623.3 – 24,295.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 7,108.8 | 17 / 17 | 2,858.1 – 17,496.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 17 / 17 | 15.8 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 17 / 17 | 14.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:31 | 17 / 17 | 23:35 – 45:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 17 / 17 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 11 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 17 / 17 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 11 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable