Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
51 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 51 / 51 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 51 / 51 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 33.2 | 51 / 51 | 2.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.30 | 51 / 51 | 0.20 – 13.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.6% | 51 / 51 | 40.0% – 84.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.6 | 51 / 51 | 4.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 48 / 51 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 51 / 51 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 51 / 51 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 51 / 51 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 51 / 51 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.3% | 51 / 51 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.3% | 51 / 51 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 194.3 | 3 / 51 | 0.0 – 544.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 477.7 | 3 / 51 | 0.0 – 764.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,161.1 | 51 / 51 | 32,938.0 – 243,297.0 |
Physical damageFinal match statistic reported by the match source. | 40,219.6 | 51 / 51 | 14,362.0 – 121,493.0 |
Magic damageFinal match statistic reported by the match source. | 45,439.2 | 51 / 51 | 18,119.0 – 99,060.0 |
True damageFinal match statistic reported by the match source. | 4,498.3 | 51 / 51 | 383.0 – 22,739.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 51 / 51 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,660.3 | 51 / 51 | 1,245.3 – 4,567.5 |
Damage takenFinal match statistic reported by the match source. | 122,995.7 | 51 / 51 | 75,081.0 – 271,419.0 |
Damage mitigatedFinal match statistic reported by the match source. | 137,353.5 | 51 / 51 | 62,878.0 – 307,611.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,801.1 | 51 / 51 | 34,050.0 – 101,085.0 |
Gold spentFinal match statistic reported by the match source. | 57,177.2 | 51 / 51 | 33,775.0 – 89,815.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 51 / 51 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,873.4 | 51 / 51 | 1,500.0 – 2,164.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 51 / 51 | 64.9% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,126.5 | 51 / 51 | 679.0 – 1,669.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 51 / 51 | 27.1 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 42.5 | 51 / 51 | 5.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -39.9 | 49 / 51 | -143.0 – +50.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -669.0 | 51 / 51 | -7,725.0 – +3,708.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,613.9 | 49 / 51 | -6,885.0 – +2,585.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 296.7 | 51 / 51 | 150.0 – 494.0 |
Vision score / minFinal match statistic reported by the match source. | 8.78 | 51 / 51 | 6.44 – 10.30 |
Wards placedFinal match statistic reported by the match source. | 117.3 | 51 / 51 | 62.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 45.4 | 51 / 51 | 20.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 30.5 | 51 / 51 | 13.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 51 / 51 | 0.81 – 2.41 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,700.1 | 51 / 51 | 3,700.6 – 27,048.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,442.2 | 51 / 51 | 1,680.4 – 15,218.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 51 / 51 | 15.5 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 51 / 51 | 11.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:30 | 51 / 51 | 22:42 – 53:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 51 / 51 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 51 / 51 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 51 / 51 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 37 / 51 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 51 / 51 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.2% | 51 / 51 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.3% | 51 / 51 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.3% | 51 / 51 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 49.0% | 51 / 51 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 51 / 51 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.1% | 37 / 51 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 51 team-games · 51 known results · Coverage varies by metric · — unavailable