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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 15 / 15 | 4.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 15 / 15 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 15 / 15 | 10.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.40 | 15 / 15 | 0.70 – 13.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.6% | 15 / 15 | 52.7% – 84.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.0 | 15 / 15 | 14.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 14 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 15 / 15 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 544.0 | 1 / 15 | 544.0 – 544.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,057.7 | 15 / 15 | 57,238.0 – 134,860.0 |
Physical damageFinal match statistic reported by the match source. | 35,037.0 | 15 / 15 | 21,278.0 – 47,646.0 |
Magic damageFinal match statistic reported by the match source. | 45,952.1 | 15 / 15 | 23,344.0 – 85,758.0 |
True damageFinal match statistic reported by the match source. | 4,065.1 | 15 / 15 | 383.0 – 14,061.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,620.6 | 15 / 15 | 1,880.2 – 3,610.3 |
Damage takenFinal match statistic reported by the match source. | 108,790.1 | 15 / 15 | 75,081.0 – 150,823.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,293.1 | 15 / 15 | 69,879.0 – 185,870.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,246.7 | 15 / 15 | 50,242.0 – 74,534.0 |
Gold spentFinal match statistic reported by the match source. | 55,209.3 | 15 / 15 | 42,963.0 – 71,683.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,860.2 | 15 / 15 | 1,643.4 – 2,088.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 15 / 15 | 74.7% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,076.1 | 15 / 15 | 807.0 – 1,328.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 15 / 15 | 27.1 – 36.3 |
Turret plates takenFinal match statistic reported by the match source. | 45.5 | 15 / 15 | 6.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.6 | 15 / 15 | -69.0 – +50.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -223.7 | 15 / 15 | -3,033.0 – +3,708.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -487.0 | 15 / 15 | -3,068.0 – +2,585.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 303.4 | 15 / 15 | 248.0 – 382.0 |
Vision score / minFinal match statistic reported by the match source. | 9.34 | 15 / 15 | 8.21 – 10.30 |
Wards placedFinal match statistic reported by the match source. | 121.4 | 15 / 15 | 103.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 43.7 | 15 / 15 | 31.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 35.1 | 15 / 15 | 27.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 15 / 15 | 1.08 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,252.7 | 15 / 15 | 3,700.6 – 27,048.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,016.4 | 15 / 15 | 2,002.0 – 15,218.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 15 / 15 | 15.5 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 13.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 32:25 | 15 / 15 | 27:54 – 39:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 15 / 15 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 12 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 15 / 15 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable