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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
49 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 49 / 49 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 49 / 49 | 0.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 36.3 | 43 / 49 | 3.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.10 | 43 / 49 | 0.17 – 38.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.6% | 43 / 49 | 44.4% – 85.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.4 | 43 / 49 | 4.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 42 / 49 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 43 / 49 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 43 / 49 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 43 / 49 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 43 / 49 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.8% | 43 / 49 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.2% | 43 / 49 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,123.0 | 1 / 49 | 1,123.0 – 1,123.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 49 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,639.9 | 43 / 49 | 47,977.0 – 148,041.0 |
Physical damageFinal match statistic reported by the match source. | 44,112.5 | 43 / 49 | 22,259.0 – 85,108.0 |
Magic damageFinal match statistic reported by the match source. | 44,039.3 | 43 / 49 | 20,157.0 – 86,245.0 |
True damageFinal match statistic reported by the match source. | 4,483.9 | 43 / 49 | 80.0 – 21,618.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 43 / 49 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,864.2 | 43 / 49 | 1,794.7 – 4,520.3 |
Damage takenFinal match statistic reported by the match source. | 116,456.5 | 43 / 49 | 68,327.0 – 176,217.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,812.4 | 43 / 49 | 58,005.0 – 264,004.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,975.5 | 43 / 49 | 39,419.0 – 87,863.0 |
Gold spentFinal match statistic reported by the match source. | 54,836.3 | 43 / 49 | 38,298.0 – 79,518.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 43 / 49 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,866.5 | 43 / 49 | 1,550.9 – 2,214.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 43 / 49 | 75.2% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,056.0 | 43 / 49 | 804.0 – 1,469.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 43 / 49 | 28.5 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 35.0 | 43 / 49 | 7.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.8 | 39 / 49 | -88.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -675.7 | 47 / 49 | -6,531.0 – +3,763.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -768.3 | 39 / 49 | -5,495.0 – +2,843.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 244.7 | 43 / 49 | 158.0 – 423.0 |
Vision score / minFinal match statistic reported by the match source. | 7.53 | 43 / 49 | 5.92 – 9.93 |
Wards placedFinal match statistic reported by the match source. | 89.0 | 43 / 49 | 55.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 36.0 | 43 / 49 | 16.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 22.7 | 43 / 49 | 8.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 43 / 49 | 1.05 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,013.5 | 43 / 49 | 3,444.9 – 34,163.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,612.0 | 43 / 49 | 1,388.3 – 27,612.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 43 / 49 | 14.9 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 43 / 49 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:44 | 49 / 49 | 24:31 – 45:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 49 / 49 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 49 / 49 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 49 / 49 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 30 / 49 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 49 / 49 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.0% | 49 / 49 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 49 / 49 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.8% | 49 / 49 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 49 / 49 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.9% | 49 / 49 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 30 / 49 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 49 team-games · 48 known results · Coverage varies by metric · — unavailable