Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 14 / 14 | 4.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 14 / 14 | 2.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 35.4 | 14 / 14 | 6.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.45 | 14 / 14 | 0.37 – 38.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 14 / 14 | 46.7% – 85.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.9 | 14 / 14 | 10.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 14 / 14 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 14 / 14 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,768.0 | 14 / 14 | 51,887.0 – 148,041.0 |
Physical damageFinal match statistic reported by the match source. | 45,896.2 | 14 / 14 | 30,267.0 – 85,108.0 |
Magic damageFinal match statistic reported by the match source. | 41,485.6 | 14 / 14 | 21,221.0 – 68,542.0 |
True damageFinal match statistic reported by the match source. | 4,382.4 | 14 / 14 | 396.0 – 9,815.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,927.9 | 14 / 14 | 2,116.4 – 4,520.3 |
Damage takenFinal match statistic reported by the match source. | 118,217.5 | 14 / 14 | 68,327.0 – 170,286.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,443.5 | 14 / 14 | 70,756.0 – 251,782.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,440.4 | 14 / 14 | 40,800.0 – 78,650.0 |
Gold spentFinal match statistic reported by the match source. | 52,932.8 | 14 / 14 | 38,366.0 – 74,103.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,849.8 | 14 / 14 | 1,644.2 – 2,153.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 14 / 14 | 83.4% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,000.6 | 14 / 14 | 804.0 – 1,285.0 |
CS / minFinal match statistic reported by the match source. | 32.4 | 14 / 14 | 28.5 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 29.1 | 14 / 14 | 7.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.8 | 12 / 14 | -87.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,105.9 | 14 / 14 | -4,182.0 – +1,487.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,242.6 | 12 / 14 | -5,226.0 – +1,878.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 233.6 | 14 / 14 | 158.0 – 423.0 |
Vision score / minFinal match statistic reported by the match source. | 7.41 | 14 / 14 | 6.30 – 9.93 |
Wards placedFinal match statistic reported by the match source. | 84.1 | 14 / 14 | 55.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 32.9 | 14 / 14 | 22.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 22.9 | 14 / 14 | 13.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 14 / 14 | 1.27 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,807.2 | 14 / 14 | 3,444.9 – 34,163.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,821.6 | 14 / 14 | 1,388.3 – 27,612.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 14 / 14 | 15.4 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 14 / 14 | 12.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:59 | 14 / 14 | 24:31 – 42:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 9 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 14 / 14 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable