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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 18 / 18 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 18 / 18 | 5.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 34.3 | 18 / 18 | 3.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.09 | 18 / 18 | 0.17 – 15.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.9% | 18 / 18 | 44.4% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 18 / 18 | 4.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 17 / 18 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 18 / 18 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 18 / 18 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 18 / 18 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 16.7% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,123.0 | 1 / 18 | 1,123.0 – 1,123.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 18 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,296.5 | 18 / 18 | 55,133.0 – 146,447.0 |
Physical damageFinal match statistic reported by the match source. | 45,173.9 | 18 / 18 | 22,576.0 – 76,821.0 |
Magic damageFinal match statistic reported by the match source. | 44,708.0 | 18 / 18 | 29,504.0 – 86,245.0 |
True damageFinal match statistic reported by the match source. | 3,410.4 | 18 / 18 | 80.0 – 11,272.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,879.8 | 18 / 18 | 1,981.3 – 3,924.4 |
Damage takenFinal match statistic reported by the match source. | 121,348.2 | 18 / 18 | 70,055.0 – 176,217.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,299.7 | 18 / 18 | 65,605.0 – 264,004.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,329.5 | 18 / 18 | 39,419.0 – 85,949.0 |
Gold spentFinal match statistic reported by the match source. | 54,647.6 | 18 / 18 | 38,298.0 – 79,518.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,872.3 | 18 / 18 | 1,550.9 – 2,214.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 18 / 18 | 75.2% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,070.2 | 18 / 18 | 847.0 – 1,455.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 18 / 18 | 30.8 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 34.0 | 18 / 18 | 7.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.6 | 18 / 18 | -88.0 – +85.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -600.4 | 18 / 18 | -6,531.0 – +2,317.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -501.7 | 18 / 18 | -5,495.0 – +2,843.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.0 | 18 / 18 | 165.0 – 361.0 |
Vision score / minFinal match statistic reported by the match source. | 7.45 | 18 / 18 | 5.92 – 8.41 |
Wards placedFinal match statistic reported by the match source. | 87.3 | 18 / 18 | 59.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 36.5 | 18 / 18 | 16.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 20.8 | 18 / 18 | 11.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 18 / 18 | 1.11 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,584.3 | 18 / 18 | 3,801.2 – 21,317.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,770.6 | 18 / 18 | 1,571.4 – 11,671.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 18 / 18 | 14.9 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 18 / 18 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 18 / 18 | 25:15 – 45:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 18 / 18 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 9 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 18 / 18 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable