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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 23 / 23 | 6.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 19.4 | 23 / 23 | 5.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 35.1 | 23 / 23 | 13.0 – 99.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.74 | 23 / 23 | 0.81 – 15.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 23 / 23 | 43.6% – 73.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.0 | 23 / 23 | 20.0 – 136.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 23 / 23 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 23 / 23 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.5% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,632.0 | 23 / 23 | 63,690.0 – 146,500.0 |
Physical damageFinal match statistic reported by the match source. | 45,920.7 | 23 / 23 | 24,655.0 – 71,628.0 |
Magic damageFinal match statistic reported by the match source. | 47,514.1 | 23 / 23 | 27,673.0 – 78,761.0 |
True damageFinal match statistic reported by the match source. | 5,193.0 | 23 / 23 | 403.0 – 16,115.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,181.7 | 23 / 23 | 2,429.4 – 5,050.8 |
Damage takenFinal match statistic reported by the match source. | 127,193.4 | 23 / 23 | 79,852.0 – 203,849.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,545.8 | 23 / 23 | 61,483.0 – 264,088.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,203.2 | 23 / 23 | 47,503.0 – 80,561.0 |
Gold spentFinal match statistic reported by the match source. | 55,932.5 | 23 / 23 | 43,600.0 – 80,060.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,992.7 | 23 / 23 | 1,709.8 – 2,404.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 23 / 23 | 80.8% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,062.7 | 23 / 23 | 800.0 – 1,443.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 23 / 23 | 30.6 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 41.6 | 23 / 23 | 8.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.7 | 23 / 23 | -64.0 – +87.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +35.5 | 23 / 23 | -3,656.0 – +5,407.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +608.4 | 23 / 23 | -3,369.0 – +4,731.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 249.8 | 23 / 23 | 142.0 – 373.0 |
Vision score / minFinal match statistic reported by the match source. | 8.00 | 23 / 23 | 6.37 – 9.54 |
Wards placedFinal match statistic reported by the match source. | 94.4 | 23 / 23 | 58.0 – 147.0 |
Wards clearedFinal match statistic reported by the match source. | 32.9 | 23 / 23 | 12.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 17.8 | 23 / 23 | 6.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 23 / 23 | 1.11 – 2.12 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,559.3 | 23 / 23 | 4,395.4 – 16,617.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,156.2 | 23 / 23 | 1,545.2 – 10,203.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 23 / 23 | 13.4 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 23 / 23 | 13.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:55 | 23 / 23 | 22:08 – 43:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 23 / 23 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 23 / 23 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 73.9% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 26.1% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 14 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable