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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.0 | 26 / 26 | 5.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 20.3 | 26 / 26 | 6.0 – 48.0 |
AssistsFinal match statistic reported by the match source. | 46.4 | 26 / 26 | 8.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.37 | 26 / 26 | 0.59 – 11.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 26 / 26 | 52.0% – 83.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.4 | 26 / 26 | 13.0 – 117.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 25 / 26 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 26 / 26 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 26 / 26 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.2% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 200.0 | 2 / 26 | 0.0 – 400.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 821.5 | 2 / 26 | 551.0 – 1,092.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 119,446.9 | 26 / 26 | 69,621.0 – 193,922.0 |
Physical damageFinal match statistic reported by the match source. | 52,442.4 | 26 / 26 | 21,348.0 – 84,461.0 |
Magic damageFinal match statistic reported by the match source. | 60,708.8 | 26 / 26 | 32,637.0 – 114,124.0 |
True damageFinal match statistic reported by the match source. | 6,291.2 | 26 / 26 | 1,698.0 – 15,278.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,624.5 | 26 / 26 | 2,409.0 – 4,985.9 |
Damage takenFinal match statistic reported by the match source. | 138,104.4 | 26 / 26 | 103,156.0 – 248,017.0 |
Damage mitigatedFinal match statistic reported by the match source. | 139,080.0 | 26 / 26 | 82,679.0 – 300,654.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,718.7 | 26 / 26 | 48,108.0 – 84,667.0 |
Gold spentFinal match statistic reported by the match source. | 61,533.0 | 26 / 26 | 45,688.0 – 79,265.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,074.5 | 26 / 26 | 1,726.8 – 2,283.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 26 / 26 | 76.6% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,129.8 | 26 / 26 | 817.0 – 1,371.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 26 / 26 | 29.8 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 51.0 | 26 / 26 | 5.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +21.0 | 26 / 26 | -77.0 – +102.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +377.9 | 26 / 26 | -4,529.0 – +4,659.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +296.8 | 26 / 26 | -5,022.0 – +3,424.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.3 | 26 / 26 | 175.0 – 384.0 |
Vision score / minFinal match statistic reported by the match source. | 8.30 | 26 / 26 | 6.80 – 10.00 |
Wards placedFinal match statistic reported by the match source. | 97.7 | 26 / 26 | 66.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 38.3 | 26 / 26 | 23.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 19.9 | 26 / 26 | 9.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.76 | 26 / 26 | 1.28 – 2.42 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,813.5 | 26 / 26 | 4,107.3 – 17,242.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,341.0 | 26 / 26 | 1,551.9 – 11,493.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 26 / 26 | 14.1 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 26 / 26 | 13.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:41 | 26 / 26 | 24:58 – 42:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 26 / 26 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 26 / 26 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.2% | 17 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable