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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 16 / 16 | 5.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 16 / 16 | 7.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 37.6 | 16 / 16 | 7.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.26 | 16 / 16 | 0.60 – 12.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 16 / 16 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.9 | 16 / 16 | 12.0 – 126.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 16 / 16 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 16 / 16 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 110,304.8 | 16 / 16 | 67,327.0 – 152,698.0 |
Physical damageFinal match statistic reported by the match source. | 54,391.8 | 16 / 16 | 32,176.0 – 102,381.0 |
Magic damageFinal match statistic reported by the match source. | 51,519.6 | 16 / 16 | 21,472.0 – 81,800.0 |
True damageFinal match statistic reported by the match source. | 4,389.2 | 16 / 16 | 814.0 – 16,790.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,253.2 | 16 / 16 | 2,147.6 – 4,412.8 |
Damage takenFinal match statistic reported by the match source. | 131,202.8 | 16 / 16 | 79,327.0 – 209,016.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,889.3 | 16 / 16 | 56,226.0 – 185,377.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,456.7 | 16 / 16 | 51,143.0 – 86,588.0 |
Gold spentFinal match statistic reported by the match source. | 63,073.8 | 16 / 16 | 48,820.0 – 82,434.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,992.2 | 16 / 16 | 1,626.2 – 2,561.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 16 / 16 | 86.5% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,173.4 | 16 / 16 | 889.0 – 1,513.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 16 / 16 | 29.8 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 54.5 | 16 / 16 | 10.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.9 | 14 / 16 | -33.0 – +94.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +714.8 | 15 / 16 | -4,827.0 – +5,304.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -118.9 | 14 / 16 | -3,635.0 – +2,957.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 290.6 | 16 / 16 | 152.0 – 446.0 |
Vision score / minFinal match statistic reported by the match source. | 8.39 | 16 / 16 | 6.14 – 9.87 |
Wards placedFinal match statistic reported by the match source. | 106.1 | 16 / 16 | 61.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 42.7 | 16 / 16 | 17.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 30.9 | 16 / 16 | 19.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 16 / 16 | 1.21 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,803.9 | 16 / 16 | 5,008.0 – 17,276.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,012.3 | 16 / 16 | 2,313.4 – 9,507.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 16 / 16 | 14.0 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 16 / 16 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:14 | 16 / 16 | 24:45 – 46:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 16 / 16 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 16 / 16 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 10 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 16 / 16 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 10 / 16 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable