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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
57 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 57 / 57 | 4.0 – 44.0 |
DeathsFinal match statistic reported by the match source. | 25.0 | 57 / 57 | 6.0 – 49.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 53 / 57 | 4.0 – 99.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.34 | 53 / 57 | 0.25 – 10.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.7% | 53 / 57 | 35.0% – 81.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.7 | 53 / 57 | 8.0 – 143.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 52 / 57 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 53 / 57 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 53 / 57 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 53 / 57 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 53 / 57 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 34.0% | 53 / 57 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.3% | 53 / 57 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 707.5 | 2 / 57 | 3.0 – 1,412.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 570.0 | 2 / 57 | 0.0 – 1,140.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,724.4 | 53 / 57 | 44,498.0 – 201,638.0 |
Physical damageFinal match statistic reported by the match source. | 45,145.9 | 53 / 57 | 15,741.0 – 81,026.0 |
Magic damageFinal match statistic reported by the match source. | 45,780.1 | 53 / 57 | 15,881.0 – 124,518.0 |
True damageFinal match statistic reported by the match source. | 4,794.7 | 53 / 57 | 466.0 – 13,876.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 53 / 57 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,199.9 | 53 / 57 | 1,947.4 – 4,528.5 |
Damage takenFinal match statistic reported by the match source. | 124,157.0 | 53 / 57 | 78,116.0 – 241,826.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,814.5 | 53 / 57 | 40,175.0 – 306,687.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,626.2 | 53 / 57 | 28,265.0 – 94,711.0 |
Gold spentFinal match statistic reported by the match source. | 53,653.9 | 53 / 57 | 25,956.0 – 101,423.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 53 / 57 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.3 | 53 / 57 | 1,523.9 – 2,524.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 53 / 57 | 73.7% – 107.1% |
Total CSFinal match statistic reported by the match source. | 957.4 | 53 / 57 | 447.0 – 1,578.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 53 / 57 | 24.7 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 35.3 | 53 / 57 | 2.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.6 | 35 / 57 | -312.0 – +141.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,712.3 | 54 / 57 | -10,809.0 – +7,656.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,163.5 | 35 / 57 | -12,920.0 – +6,674.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 208.6 | 53 / 57 | 87.0 – 438.0 |
Vision score / minFinal match statistic reported by the match source. | 6.93 | 53 / 57 | 4.39 – 9.71 |
Wards placedFinal match statistic reported by the match source. | 75.5 | 53 / 57 | 39.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 27.7 | 53 / 57 | 6.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 13.1 | 53 / 57 | 1.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 53 / 57 | 1.10 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,205.9 | 53 / 57 | 2,761.9 – 17,621.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,416.3 | 53 / 57 | 846.8 – 10,588.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 53 / 57 | 14.0 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 53 / 57 | 9.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:17 | 57 / 57 | 18:07 – 45:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 57 / 57 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 57 / 57 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 57 / 57 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 31 / 57 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 57 / 57 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.1% | 57 / 57 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 57 / 57 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.1% | 57 / 57 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.6% | 57 / 57 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.1% | 57 / 57 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.1% | 31 / 57 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 57 team-games · 57 known results · Coverage varies by metric · — unavailable