Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 20 / 20 | 6.0 – 44.0 |
DeathsFinal match statistic reported by the match source. | 23.2 | 20 / 20 | 7.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 34.5 | 20 / 20 | 9.0 – 99.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.18 | 20 / 20 | 0.70 – 7.86 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.2% | 20 / 20 | 45.7% – 81.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.6 | 20 / 20 | 16.0 – 143.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 20 / 20 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 20 / 20 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,204.3 | 20 / 20 | 44,498.0 – 180,536.0 |
Physical damageFinal match statistic reported by the match source. | 41,261.9 | 20 / 20 | 19,252.0 – 81,026.0 |
Magic damageFinal match statistic reported by the match source. | 39,701.9 | 20 / 20 | 15,881.0 – 100,996.0 |
True damageFinal match statistic reported by the match source. | 5,236.7 | 20 / 20 | 466.0 – 13,801.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,939.7 | 20 / 20 | 1,947.4 – 4,528.5 |
Damage takenFinal match statistic reported by the match source. | 117,242.4 | 20 / 20 | 78,116.0 – 193,476.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,935.9 | 20 / 20 | 60,552.0 – 197,589.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,167.4 | 20 / 20 | 28,265.0 – 82,544.0 |
Gold spentFinal match statistic reported by the match source. | 48,538.3 | 20 / 20 | 25,956.0 – 77,055.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,806.6 | 20 / 20 | 1,554.5 – 2,223.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 20 / 20 | 86.0% – 99.3% |
Total CSFinal match statistic reported by the match source. | 882.1 | 20 / 20 | 447.0 – 1,288.0 |
CS / minFinal match statistic reported by the match source. | 30.8 | 20 / 20 | 24.7 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 26.9 | 20 / 20 | 3.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -84.0 | 14 / 20 | -312.0 – +41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,530.3 | 20 / 20 | -9,613.0 – +3,045.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -433.6 | 14 / 20 | -8,962.0 – +3,632.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 198.9 | 20 / 20 | 87.0 – 353.0 |
Vision score / minFinal match statistic reported by the match source. | 6.72 | 20 / 20 | 4.64 – 9.16 |
Wards placedFinal match statistic reported by the match source. | 74.7 | 20 / 20 | 39.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 26.0 | 20 / 20 | 6.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 15.1 | 20 / 20 | 3.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 20 / 20 | 1.18 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,053.6 | 20 / 20 | 2,761.9 – 13,747.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,248.6 | 20 / 20 | 943.5 – 8,650.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 20 / 20 | 14.0 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 20 / 20 | 9.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 28:27 | 20 / 20 | 18:07 – 39:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 20 / 20 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 15.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable