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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 18 / 18 | 6.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 26.2 | 18 / 18 | 6.0 – 49.0 |
AssistsFinal match statistic reported by the match source. | 40.5 | 15 / 18 | 9.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 15 / 18 | 0.63 – 10.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.0% | 15 / 18 | 50.0% – 72.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.3 | 15 / 18 | 15.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 15 / 18 | 1.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 15 / 18 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 15 / 18 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 18 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 111,012.2 | 15 / 18 | 65,155.0 – 201,638.0 |
Physical damageFinal match statistic reported by the match source. | 51,656.7 | 15 / 18 | 29,400.0 – 75,750.0 |
Magic damageFinal match statistic reported by the match source. | 54,276.5 | 15 / 18 | 19,839.0 – 124,518.0 |
True damageFinal match statistic reported by the match source. | 5,075.1 | 15 / 18 | 515.0 – 13,876.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,404.4 | 15 / 18 | 2,045.7 – 4,470.9 |
Damage takenFinal match statistic reported by the match source. | 133,305.7 | 15 / 18 | 84,722.0 – 241,826.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,393.1 | 15 / 18 | 52,156.0 – 306,687.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,018.8 | 15 / 18 | 49,941.0 – 94,711.0 |
Gold spentFinal match statistic reported by the match source. | 62,192.5 | 15 / 18 | 47,660.0 – 101,423.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,062.3 | 15 / 18 | 1,762.6 – 2,409.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 15 / 18 | 86.5% – 107.1% |
Total CSFinal match statistic reported by the match source. | 1,090.3 | 15 / 18 | 873.0 – 1,578.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 15 / 18 | 31.7 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 49.4 | 15 / 18 | 8.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +58.2 | 5 / 18 | +8.0 – +141.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -502.6 | 15 / 18 | -9,405.0 – +7,656.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,646.4 | 5 / 18 | -1,199.0 – +6,674.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 243.1 | 15 / 18 | 160.0 – 438.0 |
Vision score / minFinal match statistic reported by the match source. | 7.49 | 15 / 18 | 5.65 – 9.71 |
Wards placedFinal match statistic reported by the match source. | 86.5 | 15 / 18 | 60.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 33.1 | 15 / 18 | 18.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 13.7 | 15 / 18 | 5.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.68 | 15 / 18 | 1.10 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,812.7 | 15 / 18 | 3,912.3 – 17,621.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,878.7 | 15 / 18 | 1,647.4 – 10,588.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 15 / 18 | 14.0 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 15 / 18 | 14.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:27 | 18 / 18 | 22:58 – 45:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 18 / 18 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 18 / 18 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable