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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 54 / 54 | 4.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 54 / 54 | 1.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 54 / 54 | 8.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.44 | 54 / 54 | 0.52 – 58.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.8% | 54 / 54 | 42.5% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.0 | 54 / 54 | 14.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 51 / 54 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 54 / 54 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 54 / 54 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 54 / 54 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 54 / 54 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 54 / 54 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.9% | 54 / 54 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 627.8 | 4 / 54 | 0.0 – 1,098.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 445.0 | 4 / 54 | 0.0 – 1,000.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,346.6 | 54 / 54 | 45,227.0 – 166,419.0 |
Physical damageFinal match statistic reported by the match source. | 46,086.1 | 54 / 54 | 24,620.0 – 97,401.0 |
Magic damageFinal match statistic reported by the match source. | 34,569.1 | 54 / 54 | 15,758.0 – 61,256.0 |
True damageFinal match statistic reported by the match source. | 4,687.3 | 54 / 54 | 271.0 – 21,381.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,937.1 | 54 / 54 | 1,809.9 – 3,951.4 |
Damage takenFinal match statistic reported by the match source. | 110,838.1 | 54 / 54 | 58,662.0 – 219,202.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,803.8 | 54 / 54 | 41,743.0 – 255,867.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,373.6 | 54 / 54 | 42,011.0 – 95,801.0 |
Gold spentFinal match statistic reported by the match source. | 53,493.3 | 54 / 54 | 32,783.0 – 83,551.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,048.3 | 54 / 54 | 1,673.3 – 2,582.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 54 / 54 | 67.2% – 104.2% |
Total CSFinal match statistic reported by the match source. | 1,019.6 | 54 / 54 | 743.0 – 1,686.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 54 / 54 | 29.2 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 51.9 | 54 / 54 | 3.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +33.0 | 48 / 54 | -83.0 – +137.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,046.2 | 54 / 54 | -5,792.0 – +10,241.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,270.9 | 48 / 54 | -4,768.0 – +7,627.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 239.9 | 54 / 54 | 147.0 – 536.0 |
Vision score / minFinal match statistic reported by the match source. | 8.10 | 54 / 54 | 6.11 – 11.02 |
Wards placedFinal match statistic reported by the match source. | 90.4 | 54 / 54 | 61.0 – 190.0 |
Wards clearedFinal match statistic reported by the match source. | 34.9 | 54 / 54 | 14.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 23.6 | 54 / 54 | 12.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 54 / 54 | 0.99 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,193.8 | 54 / 54 | 3,718.3 – 58,662.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,853.6 | 54 / 54 | 1,386.9 – 53,032.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 54 / 54 | 14.0 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 54 / 54 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:14 | 54 / 54 | 20:30 – 48:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 54 / 54 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 54 / 54 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 54 / 54 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 35 / 54 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 54 / 54 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 54 / 54 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 79.6% | 54 / 54 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 54 / 54 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 54 / 54 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 54 / 54 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.4% | 35 / 54 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable