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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 27 / 27 | 6.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 27 / 27 | 1.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 36.6 | 27 / 27 | 8.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.90 | 27 / 27 | 0.52 – 58.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.7% | 27 / 27 | 42.5% – 69.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.9 | 27 / 27 | 14.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 27 / 27 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 27 / 27 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 27 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.1% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 27 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,877.6 | 27 / 27 | 52,617.0 – 124,700.0 |
Physical damageFinal match statistic reported by the match source. | 43,095.8 | 27 / 27 | 24,620.0 – 62,035.0 |
Magic damageFinal match statistic reported by the match source. | 34,180.1 | 27 / 27 | 20,502.0 – 61,256.0 |
True damageFinal match statistic reported by the match source. | 5,597.8 | 27 / 27 | 271.0 – 15,688.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,983.2 | 27 / 27 | 1,809.9 – 3,891.6 |
Damage takenFinal match statistic reported by the match source. | 102,438.5 | 27 / 27 | 58,662.0 – 172,699.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,505.0 | 27 / 27 | 41,743.0 – 198,606.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,304.5 | 27 / 27 | 47,454.0 – 95,801.0 |
Gold spentFinal match statistic reported by the match source. | 53,876.8 | 27 / 27 | 40,863.0 – 83,551.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,127.5 | 27 / 27 | 1,731.6 – 2,582.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 27 / 27 | 85.4% – 97.8% |
Total CSFinal match statistic reported by the match source. | 999.7 | 27 / 27 | 743.0 – 1,686.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 27 / 27 | 31.1 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 57.3 | 27 / 27 | 17.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +48.7 | 27 / 27 | -22.0 – +133.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,022.7 | 27 / 27 | -1,785.0 – +10,241.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,010.0 | 27 / 27 | -2,557.0 – +7,627.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 233.9 | 27 / 27 | 147.0 – 536.0 |
Vision score / minFinal match statistic reported by the match source. | 8.14 | 27 / 27 | 6.85 – 11.02 |
Wards placedFinal match statistic reported by the match source. | 90.3 | 27 / 27 | 61.0 – 190.0 |
Wards clearedFinal match statistic reported by the match source. | 31.6 | 27 / 27 | 15.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 25.5 | 27 / 27 | 14.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 27 / 27 | 0.99 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,146.9 | 27 / 27 | 4,357.1 – 58,662.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,137.5 | 27 / 27 | 1,988.4 – 53,032.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 27 / 27 | 14.0 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 27 / 27 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:16 | 27 / 27 | 20:30 – 48:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 25 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 27 / 27 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 92.6% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.4% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.0% | 25 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable