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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.0 | 3 / 3 | 8.0 – 15.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 3 / 3 | 13.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 26.3 | 3 / 3 | 20.0 – 31.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.95 | 3 / 3 | 1.17 – 3.54 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 3 / 3 | 61.3% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.3 | 3 / 3 | 28.0 – 46.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 2 / 3 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,098.0 | 1 / 3 | 1,098.0 – 1,098.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 3 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,768.0 | 3 / 3 | 61,378.0 – 104,596.0 |
Physical damageFinal match statistic reported by the match source. | 43,907.7 | 3 / 3 | 29,052.0 – 60,542.0 |
Magic damageFinal match statistic reported by the match source. | 35,591.3 | 3 / 3 | 31,953.0 – 41,229.0 |
True damageFinal match statistic reported by the match source. | 1,265.3 | 3 / 3 | 369.0 – 2,821.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,562.9 | 3 / 3 | 2,411.7 – 2,680.8 |
Damage takenFinal match statistic reported by the match source. | 121,463.0 | 3 / 3 | 96,475.0 – 138,068.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,689.7 | 3 / 3 | 54,358.0 – 204,503.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,333.3 | 3 / 3 | 45,892.0 – 69,949.0 |
Gold spentFinal match statistic reported by the match source. | 50,201.0 | 3 / 3 | 37,273.0 – 68,710.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,767.4 | 3 / 3 | 1,706.1 – 1,803.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 3 / 3 | 74.3% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,027.3 | 3 / 3 | 885.0 – 1,254.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 3 / 3 | 32.1 – 34.8 |
Turret plates takenFinal match statistic reported by the match source. | 25.3 | 3 / 3 | 3.0 – 60.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.7 | 3 / 3 | -46.0 – +19.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -138.0 | 3 / 3 | -2,348.0 – +3,556.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -502.0 | 3 / 3 | -1,910.0 – +1,992.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.0 | 3 / 3 | 201.0 – 389.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 3 / 3 | 7.48 – 9.97 |
Wards placedFinal match statistic reported by the match source. | 107.3 | 3 / 3 | 85.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 3 / 3 | 24.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 29.7 | 3 / 3 | 19.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 3 / 3 | 1.34 – 1.52 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,176.1 | 3 / 3 | 4,019.8 – 10,620.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,813.6 | 3 / 3 | 1,912.2 – 5,380.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 3 / 3 | 17.9 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 3 / 3 | 13.2 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 31:17 | 3 / 3 | 25:27 – 39:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 3 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 3 | 0.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable