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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.9 | 24 / 24 | 4.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 24 / 24 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 34.7 | 24 / 24 | 11.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.21 | 24 / 24 | 0.94 – 28.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 24 / 24 | 44.4% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 24 / 24 | 15.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 22 / 24 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 24 / 24 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.3% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 471.0 | 3 / 24 | 0.0 – 1,091.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 593.3 | 3 / 24 | 1.0 – 1,000.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,696.5 | 24 / 24 | 45,227.0 – 166,419.0 |
Physical damageFinal match statistic reported by the match source. | 49,722.5 | 24 / 24 | 27,892.0 – 97,401.0 |
Magic damageFinal match statistic reported by the match source. | 34,879.0 | 24 / 24 | 15,758.0 – 58,053.0 |
True damageFinal match statistic reported by the match source. | 4,090.8 | 24 / 24 | 317.0 – 21,381.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,932.0 | 24 / 24 | 1,912.3 – 3,951.4 |
Damage takenFinal match statistic reported by the match source. | 118,959.5 | 24 / 24 | 67,192.0 – 219,202.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,529.3 | 24 / 24 | 57,492.0 – 255,867.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,956.4 | 24 / 24 | 42,011.0 – 84,651.0 |
Gold spentFinal match statistic reported by the match source. | 53,473.3 | 24 / 24 | 32,783.0 – 75,700.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,994.2 | 24 / 24 | 1,673.3 – 2,335.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.2% | 24 / 24 | 67.2% – 104.2% |
Total CSFinal match statistic reported by the match source. | 1,041.0 | 24 / 24 | 797.0 – 1,359.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 24 / 24 | 29.2 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 49.0 | 24 / 24 | 8.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.5 | 18 / 24 | -83.0 – +137.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,220.7 | 24 / 24 | -5,792.0 – +7,480.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +457.6 | 18 / 24 | -4,768.0 – +4,308.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.9 | 24 / 24 | 157.0 – 380.0 |
Vision score / minFinal match statistic reported by the match source. | 8.00 | 24 / 24 | 6.11 – 10.18 |
Wards placedFinal match statistic reported by the match source. | 88.3 | 24 / 24 | 64.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 38.2 | 24 / 24 | 14.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 20.8 | 24 / 24 | 12.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 24 / 24 | 1.08 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,396.4 | 24 / 24 | 3,718.3 – 45,606.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,727.9 | 24 / 24 | 1,386.9 – 32,450.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 24 / 24 | 14.0 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 24 / 24 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:03 | 24 / 24 | 23:39 – 42:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 9 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 24 / 24 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable