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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 16 / 16 | 2.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 16 / 16 | 6.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 16 / 16 | 2.0 – 98.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.75 | 16 / 16 | 0.21 – 16.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.9% | 16 / 16 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.9 | 16 / 16 | 4.0 – 138.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 15 / 16 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 16 / 16 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 415.0 | 2 / 16 | 1.0 – 829.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 32.5 | 2 / 16 | 0.0 – 65.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,933.2 | 16 / 16 | 36,134.0 – 155,841.0 |
Physical damageFinal match statistic reported by the match source. | 41,717.6 | 16 / 16 | 12,255.0 – 76,675.0 |
Magic damageFinal match statistic reported by the match source. | 38,005.4 | 16 / 16 | 21,614.0 – 72,349.0 |
True damageFinal match statistic reported by the match source. | 3,206.6 | 16 / 16 | 179.0 – 10,354.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,619.7 | 16 / 16 | 1,526.8 – 4,004.9 |
Damage takenFinal match statistic reported by the match source. | 114,829.6 | 16 / 16 | 69,706.0 – 189,269.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,229.1 | 16 / 16 | 63,855.0 – 289,563.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,271.4 | 16 / 16 | 34,793.0 – 90,857.0 |
Gold spentFinal match statistic reported by the match source. | 52,705.8 | 16 / 16 | 33,320.0 – 79,826.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,824.4 | 16 / 16 | 1,551.0 – 2,183.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 16 / 16 | 77.4% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,010.9 | 16 / 16 | 720.0 – 1,373.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 16 / 16 | 29.5 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 28.9 | 16 / 16 | 3.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -52.3 | 16 / 16 | -106.0 – +13.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,305.7 | 16 / 16 | -6,458.0 – +637.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,648.5 | 16 / 16 | -4,396.0 – +1,806.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.3 | 16 / 16 | 141.0 – 395.0 |
Vision score / minFinal match statistic reported by the match source. | 7.61 | 16 / 16 | 5.96 – 9.17 |
Wards placedFinal match statistic reported by the match source. | 90.7 | 16 / 16 | 56.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 35.1 | 16 / 16 | 17.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 18.4 | 16 / 16 | 8.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 16 / 16 | 0.95 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,083.7 | 16 / 16 | 3,587.6 – 15,737.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,034.2 | 16 / 16 | 1,436.7 – 9,909.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 16 / 16 | 14.8 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 16 / 16 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:03 | 16 / 16 | 22:26 – 43:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 18.8% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable