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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.8 | 31 / 31 | 4.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 31 / 31 | 5.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 37.6 | 29 / 31 | 6.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.95 | 29 / 31 | 0.63 – 17.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 29 / 31 | 48.6% – 76.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.0 | 29 / 31 | 10.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 29 / 31 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 29 / 31 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 29 / 31 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 29 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.5% | 29 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.7% | 29 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,116.3 | 29 / 31 | 39,734.0 – 195,936.0 |
Physical damageFinal match statistic reported by the match source. | 43,256.3 | 29 / 31 | 16,732.0 – 101,066.0 |
Magic damageFinal match statistic reported by the match source. | 46,086.2 | 29 / 31 | 13,214.0 – 77,386.0 |
True damageFinal match statistic reported by the match source. | 4,769.2 | 29 / 31 | 833.0 – 22,261.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,049.0 | 29 / 31 | 1,560.2 – 4,839.9 |
Damage takenFinal match statistic reported by the match source. | 121,422.2 | 29 / 31 | 77,843.0 – 200,906.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,142.6 | 29 / 31 | 58,317.0 – 194,873.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,458.9 | 29 / 31 | 37,733.0 – 84,283.0 |
Gold spentFinal match statistic reported by the match source. | 54,563.0 | 29 / 31 | 36,488.0 – 81,428.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,922.0 | 29 / 31 | 1,629.9 – 2,318.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 29 / 31 | 85.7% – 98.4% |
Total CSFinal match statistic reported by the match source. | 987.4 | 29 / 31 | 757.0 – 1,254.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 29 / 31 | 27.5 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 37.8 | 29 / 31 | 9.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.5 | 26 / 31 | -69.0 – +65.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,008.1 | 31 / 31 | -6,275.0 – +4,537.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -642.7 | 26 / 31 | -4,519.0 – +2,692.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 238.0 | 29 / 31 | 160.0 – 372.0 |
Vision score / minFinal match statistic reported by the match source. | 7.78 | 29 / 31 | 6.19 – 9.82 |
Wards placedFinal match statistic reported by the match source. | 87.8 | 29 / 31 | 59.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 34.9 | 29 / 31 | 19.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 21.1 | 29 / 31 | 10.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 29 / 31 | 0.94 – 2.32 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,520.8 | 29 / 31 | 3,592.9 – 22,241.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,139.5 | 29 / 31 | 1,397.5 – 11,725.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 29 / 31 | 14.4 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 29 / 31 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:18 | 31 / 31 | 23:09 – 40:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 12 / 31 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 31 / 31 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.5% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 32.3% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.5% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.7% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 12 / 31 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable