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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 4 / 4 | 7.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 26.8 | 4 / 4 | 22.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 28.0 | 4 / 4 | 7.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.61 | 4 / 4 | 0.58 – 2.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 52.6% | 4 / 4 | 40.0% – 65.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.0 | 4 / 4 | 14.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 4 / 4 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 75.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,024.8 | 4 / 4 | 48,212.0 – 165,379.0 |
Physical damageFinal match statistic reported by the match source. | 42,190.5 | 4 / 4 | 24,805.0 – 79,447.0 |
Magic damageFinal match statistic reported by the match source. | 42,618.5 | 4 / 4 | 19,081.0 – 82,783.0 |
True damageFinal match statistic reported by the match source. | 4,212.5 | 4 / 4 | 2,235.0 – 7,514.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,646.0 | 4 / 4 | 1,954.5 – 3,556.5 |
Damage takenFinal match statistic reported by the match source. | 138,405.0 | 4 / 4 | 95,588.0 – 219,927.0 |
Damage mitigatedFinal match statistic reported by the match source. | 151,798.0 | 4 / 4 | 83,234.0 – 323,652.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,644.0 | 4 / 4 | 38,917.0 – 88,388.0 |
Gold spentFinal match statistic reported by the match source. | 54,523.5 | 4 / 4 | 37,795.0 – 87,878.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,754.7 | 4 / 4 | 1,577.7 – 1,900.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.3% | 4 / 4 | 92.8% – 99.4% |
Total CSFinal match statistic reported by the match source. | 950.0 | 4 / 4 | 743.0 – 1,323.0 |
CS / minFinal match statistic reported by the match source. | 30.1 | 4 / 4 | 28.5 – 31.2 |
Turret plates takenFinal match statistic reported by the match source. | 27.5 | 4 / 4 | 3.0 – 61.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.5 | 2 / 4 | -13.0 – -10.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,345.0 | 4 / 4 | -6,664.0 – -36.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,469.5 | 2 / 4 | -1,994.0 – -945.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.3 | 4 / 4 | 169.0 – 421.0 |
Vision score / minFinal match statistic reported by the match source. | 7.57 | 4 / 4 | 6.15 – 9.05 |
Wards placedFinal match statistic reported by the match source. | 94.8 | 4 / 4 | 74.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 32.5 | 4 / 4 | 17.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 23.3 | 4 / 4 | 11.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 4 / 4 | 1.24 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,174.0 | 4 / 4 | 4,344.9 – 6,283.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,117.5 | 4 / 4 | 1,621.5 – 2,525.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 4 / 4 | 15.0 – 19.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 4 / 4 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:49 | 4 / 4 | 24:40 – 46:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 4 / 4 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 4 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 4 | 0.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable