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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 33 / 33 | 0.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 19.5 | 33 / 33 | 2.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 36.3 | 33 / 33 | 0.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.77 | 33 / 33 | 0.00 – 38.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.6% | 32 / 33 | 40.0% – 81.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.0 | 33 / 33 | 0.0 – 119.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 33 / 33 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 33 / 33 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 33 / 33 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 60.6% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 33 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 33 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,393.2 | 33 / 33 | 28,007.0 – 224,960.0 |
Physical damageFinal match statistic reported by the match source. | 44,192.6 | 33 / 33 | 10,321.0 – 90,825.0 |
Magic damageFinal match statistic reported by the match source. | 42,213.9 | 33 / 33 | 17,092.0 – 104,617.0 |
True damageFinal match statistic reported by the match source. | 5,982.5 | 33 / 33 | 202.0 – 29,515.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,879.7 | 33 / 33 | 1,138.5 – 4,818.9 |
Damage takenFinal match statistic reported by the match source. | 124,180.7 | 33 / 33 | 80,980.0 – 206,937.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,109.2 | 33 / 33 | 58,808.0 – 262,384.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,671.1 | 33 / 33 | 36,942.0 – 96,653.0 |
Gold spentFinal match statistic reported by the match source. | 55,712.4 | 33 / 33 | 35,505.0 – 92,218.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,930.8 | 33 / 33 | 1,501.7 – 2,239.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 33 / 33 | 83.7% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,037.7 | 33 / 33 | 729.0 – 1,590.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 33 / 33 | 30.0 – 36.8 |
Turret plates takenFinal match statistic reported by the match source. | 37.8 | 33 / 33 | 2.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.2 | 33 / 33 | -76.0 – +47.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -135.4 | 33 / 33 | -6,280.0 – +5,088.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -101.0 | 33 / 33 | -3,622.0 – +4,461.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.3 | 33 / 33 | 166.0 – 410.0 |
Vision score / minFinal match statistic reported by the match source. | 8.50 | 33 / 33 | 6.75 – 10.11 |
Wards placedFinal match statistic reported by the match source. | 99.6 | 33 / 33 | 69.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 37.6 | 33 / 33 | 21.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 23.3 | 33 / 33 | 12.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 33 / 33 | 0.76 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,363.3 | 33 / 33 | 4,027.7 – 40,490.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,108.9 | 33 / 33 | 1,576.3 – 32,005.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 33 / 33 | 13.8 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 33 / 33 | 12.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:18 | 33 / 33 | 23:16 – 46:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 23 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 33 / 33 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.6% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.6% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 73.9% | 23 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable