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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
105 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.8 | 105 / 105 | 3.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 105 / 105 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 39.3 | 100 / 105 | 4.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.92 | 100 / 105 | 0.32 – 39.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 100 / 105 | 40.0% – 81.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.4 | 100 / 105 | 7.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 99 / 105 | 0.0 – 14.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 100 / 105 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 100 / 105 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 100 / 105 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 100 / 105 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 49.0% | 100 / 105 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.0% | 100 / 105 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 213.3 | 4 / 105 | 0.0 – 731.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 614.8 | 4 / 105 | 0.0 – 1,774.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,451.0 | 100 / 105 | 42,042.0 – 234,573.0 |
Physical damageFinal match statistic reported by the match source. | 48,565.1 | 100 / 105 | 9,557.0 – 90,015.0 |
Magic damageFinal match statistic reported by the match source. | 43,287.1 | 100 / 105 | 15,937.0 – 155,842.0 |
True damageFinal match statistic reported by the match source. | 4,594.8 | 100 / 105 | 83.0 – 18,142.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 100 / 105 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,081.4 | 100 / 105 | 1,653.6 – 4,883.9 |
Damage takenFinal match statistic reported by the match source. | 116,816.7 | 100 / 105 | 60,453.0 – 334,814.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,652.8 | 100 / 105 | 49,744.0 – 343,223.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,360.4 | 100 / 105 | 35,556.0 – 102,846.0 |
Gold spentFinal match statistic reported by the match source. | 57,434.6 | 100 / 105 | 33,640.0 – 100,033.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 100 / 105 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,036.0 | 100 / 105 | 1,602.6 – 2,548.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 100 / 105 | 78.5% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,086.5 | 100 / 105 | 687.0 – 1,691.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 100 / 105 | 28.4 – 40.8 |
Turret plates takenFinal match statistic reported by the match source. | 48.1 | 100 / 105 | 6.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.0 | 90 / 105 | -99.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +820.0 | 105 / 105 | -9,691.0 – +8,500.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +621.9 | 90 / 105 | -9,513.0 – +7,924.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.6 | 100 / 105 | 148.0 – 486.0 |
Vision score / minFinal match statistic reported by the match source. | 8.67 | 100 / 105 | 6.33 – 10.65 |
Wards placedFinal match statistic reported by the match source. | 100.5 | 100 / 105 | 60.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 38.3 | 100 / 105 | 15.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 27.9 | 100 / 105 | 12.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 100 / 105 | 0.96 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,840.0 | 100 / 105 | 3,147.0 – 42,362.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,252.4 | 100 / 105 | 1,367.5 – 31,133.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 100 / 105 | 13.8 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 100 / 105 | 11.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 105 / 105 | 21:29 – 53:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 105 / 105 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 105 / 105 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 105 / 105 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 43 / 105 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 105 / 105 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.5% | 105 / 105 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.2% | 105 / 105 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 105 / 105 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 105 / 105 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.0% | 105 / 105 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.7% | 43 / 105 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 105 team-games · 105 known results · Coverage varies by metric · — unavailable