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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.4 | 33 / 33 | 4.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 33 / 33 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 42.6 | 33 / 33 | 10.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.01 | 33 / 33 | 0.74 – 39.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 33 / 33 | 45.2% – 81.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 64.0 | 33 / 33 | 14.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 32 / 33 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 33 / 33 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 39.4% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 365.5 | 2 / 33 | 0.0 – 731.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 342.5 | 2 / 33 | 0.0 – 685.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,256.5 | 33 / 33 | 51,345.0 – 129,271.0 |
Physical damageFinal match statistic reported by the match source. | 46,785.3 | 33 / 33 | 18,464.0 – 74,054.0 |
Magic damageFinal match statistic reported by the match source. | 40,906.8 | 33 / 33 | 15,937.0 – 71,667.0 |
True damageFinal match statistic reported by the match source. | 5,560.4 | 33 / 33 | 1,169.0 – 12,976.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,107.6 | 33 / 33 | 1,653.6 – 4,678.0 |
Damage takenFinal match statistic reported by the match source. | 115,334.5 | 33 / 33 | 74,054.0 – 182,264.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,066.7 | 33 / 33 | 59,670.0 – 257,919.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,089.3 | 33 / 33 | 40,182.0 – 80,624.0 |
Gold spentFinal match statistic reported by the match source. | 57,128.4 | 33 / 33 | 38,330.0 – 73,080.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,094.7 | 33 / 33 | 1,653.6 – 2,548.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 33 / 33 | 78.5% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,055.9 | 33 / 33 | 766.0 – 1,401.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 33 / 33 | 28.4 – 40.8 |
Turret plates takenFinal match statistic reported by the match source. | 49.7 | 33 / 33 | 7.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +35.1 | 30 / 33 | -60.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,641.2 | 33 / 33 | -5,083.0 – +8,500.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,488.1 | 30 / 33 | -4,457.0 – +7,924.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.8 | 33 / 33 | 170.0 – 427.0 |
Vision score / minFinal match statistic reported by the match source. | 8.83 | 33 / 33 | 7.00 – 10.34 |
Wards placedFinal match statistic reported by the match source. | 99.5 | 33 / 33 | 69.0 – 147.0 |
Wards clearedFinal match statistic reported by the match source. | 36.0 | 33 / 33 | 15.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 28.5 | 33 / 33 | 14.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 33 / 33 | 0.96 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,235.8 | 33 / 33 | 3,942.7 – 42,362.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,958.1 | 33 / 33 | 1,672.1 – 31,133.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 33 / 33 | 13.8 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 33 / 33 | 12.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:19 | 33 / 33 | 23:50 – 41:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 17 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 33 / 33 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.4% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 78.8% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 75.8% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable