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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 12 / 12 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 15.5 | 12 / 12 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 32.3 | 12 / 12 | 6.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.00 | 12 / 12 | 0.40 – 12.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 12 / 12 | 50.0% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.5 | 12 / 12 | 10.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 12 / 12 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 12 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,774.0 | 1 / 12 | 1,774.0 – 1,774.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,728.4 | 12 / 12 | 42,042.0 – 117,641.0 |
Physical damageFinal match statistic reported by the match source. | 37,521.2 | 12 / 12 | 9,557.0 – 64,915.0 |
Magic damageFinal match statistic reported by the match source. | 38,758.1 | 12 / 12 | 22,208.0 – 67,388.0 |
True damageFinal match statistic reported by the match source. | 2,445.3 | 12 / 12 | 83.0 – 7,336.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,591.5 | 12 / 12 | 1,846.3 – 3,487.4 |
Damage takenFinal match statistic reported by the match source. | 99,421.7 | 12 / 12 | 60,453.0 – 123,869.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,561.8 | 12 / 12 | 49,744.0 – 203,422.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,889.4 | 12 / 12 | 35,556.0 – 78,568.0 |
Gold spentFinal match statistic reported by the match source. | 52,614.7 | 12 / 12 | 33,640.0 – 69,925.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,927.5 | 12 / 12 | 1,613.3 – 2,166.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 12 / 12 | 82.8% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,043.9 | 12 / 12 | 687.0 – 1,406.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 12 / 12 | 31.9 – 40.4 |
Turret plates takenFinal match statistic reported by the match source. | 41.9 | 12 / 12 | 10.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.9 | 12 / 12 | -77.0 – +42.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,179.1 | 12 / 12 | -9,691.0 – +2,714.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -963.2 | 12 / 12 | -9,513.0 – +2,788.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.3 | 12 / 12 | 148.0 – 354.0 |
Vision score / minFinal match statistic reported by the match source. | 8.51 | 12 / 12 | 6.89 – 9.80 |
Wards placedFinal match statistic reported by the match source. | 98.9 | 12 / 12 | 63.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 35.9 | 12 / 12 | 23.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 26.2 | 12 / 12 | 12.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 12 / 12 | 1.09 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,414.3 | 12 / 12 | 3,147.0 – 15,113.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,734.8 | 12 / 12 | 1,367.5 – 13,337.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 12 / 12 | 15.8 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 12 / 12 | 11.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:43 | 12 / 12 | 21:29 – 37:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 12 / 12 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 12 / 12 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable