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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 30 / 30 | 3.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 13.4 | 30 / 30 | 6.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 42.2 | 29 / 30 | 4.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.78 | 29 / 30 | 0.50 – 13.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.1% | 29 / 30 | 40.0% – 78.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.2 | 29 / 30 | 8.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 29 / 30 | 0.0 – 14.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 29 / 30 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 29 / 30 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 29 / 30 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.7% | 29 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.4% | 29 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 30 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,221.3 | 29 / 30 | 57,159.0 – 177,286.0 |
Physical damageFinal match statistic reported by the match source. | 54,027.6 | 29 / 30 | 30,473.0 – 90,015.0 |
Magic damageFinal match statistic reported by the match source. | 41,114.9 | 29 / 30 | 22,471.0 – 74,924.0 |
True damageFinal match statistic reported by the match source. | 3,074.9 | 29 / 30 | 515.0 – 12,342.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,185.7 | 29 / 30 | 2,124.3 – 4,883.9 |
Damage takenFinal match statistic reported by the match source. | 118,320.7 | 29 / 30 | 84,677.0 – 201,779.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,085.0 | 29 / 30 | 58,991.0 – 343,223.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,073.3 | 29 / 30 | 42,984.0 – 90,603.0 |
Gold spentFinal match statistic reported by the match source. | 57,431.3 | 29 / 30 | 41,460.0 – 80,323.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,079.4 | 29 / 30 | 1,680.3 – 2,485.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.6% | 29 / 30 | 83.1% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,086.0 | 29 / 30 | 823.0 – 1,529.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 29 / 30 | 31.3 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 50.7 | 29 / 30 | 10.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.3 | 25 / 30 | -36.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,213.5 | 30 / 30 | -4,502.0 – +5,256.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,087.9 | 25 / 30 | -3,083.0 – +4,714.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 268.7 | 29 / 30 | 158.0 – 444.0 |
Vision score / minFinal match statistic reported by the match source. | 8.58 | 29 / 30 | 6.33 – 10.63 |
Wards placedFinal match statistic reported by the match source. | 96.5 | 29 / 30 | 60.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 29 / 30 | 18.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 27.3 | 29 / 30 | 13.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 29 / 30 | 1.22 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,935.7 | 29 / 30 | 4,123.9 – 21,047.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,838.9 | 29 / 30 | 1,482.2 – 11,930.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 29 / 30 | 14.5 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 29 / 30 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:49 | 30 / 30 | 23:40 – 43:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 30 / 30 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 13 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 30 / 30 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.7% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable