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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 15 / 15 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 15 / 15 | 7.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 39.3 | 15 / 15 | 4.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.36 | 15 / 15 | 0.50 – 7.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 15 / 15 | 44.8% – 73.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.0 | 15 / 15 | 7.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 15 / 15 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 118,860.3 | 15 / 15 | 75,175.0 – 234,573.0 |
Physical damageFinal match statistic reported by the match source. | 51,046.5 | 15 / 15 | 31,217.0 – 86,237.0 |
Magic damageFinal match statistic reported by the match source. | 60,446.2 | 15 / 15 | 26,426.0 – 155,842.0 |
True damageFinal match statistic reported by the match source. | 7,363.0 | 15 / 15 | 1,016.0 – 18,142.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,347.1 | 15 / 15 | 2,220.8 – 4,354.7 |
Damage takenFinal match statistic reported by the match source. | 137,154.6 | 15 / 15 | 77,648.0 – 334,814.0 |
Damage mitigatedFinal match statistic reported by the match source. | 133,711.1 | 15 / 15 | 67,813.0 – 279,370.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,711.3 | 15 / 15 | 49,465.0 – 102,846.0 |
Gold spentFinal match statistic reported by the match source. | 65,061.9 | 15 / 15 | 46,150.0 – 100,033.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,984.4 | 15 / 15 | 1,719.0 – 2,323.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 15 / 15 | 87.6% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,194.7 | 15 / 15 | 846.0 – 1,691.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 15 / 15 | 29.6 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 48.1 | 15 / 15 | 6.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.1 | 12 / 15 | -53.0 – +63.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +290.6 | 15 / 15 | -3,941.0 – +5,502.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -38.6 | 12 / 15 | -3,135.0 – +4,094.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.1 | 15 / 15 | 172.0 – 486.0 |
Vision score / minFinal match statistic reported by the match source. | 8.52 | 15 / 15 | 6.90 – 9.86 |
Wards placedFinal match statistic reported by the match source. | 110.7 | 15 / 15 | 68.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 44.0 | 15 / 15 | 18.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 29.1 | 15 / 15 | 16.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.71 | 15 / 15 | 1.24 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,943.3 | 15 / 15 | 5,063.6 – 13,697.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,037.3 | 15 / 15 | 2,180.4 – 8,863.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 15 / 15 | 15.1 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 15 / 15 | 14.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 35:19 | 15 / 15 | 22:40 – 53:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable