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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 15 / 15 | 3.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 11.7 | 15 / 15 | 3.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 11 / 15 | 4.0 – 52.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.46 | 11 / 15 | 0.32 – 12.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.1% | 11 / 15 | 46.7% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.5 | 11 / 15 | 7.0 – 75.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 11 / 15 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 11 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 11 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 63.6% | 11 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.5% | 11 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 122.0 | 1 / 15 | 122.0 – 122.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,142.9 | 11 / 15 | 48,634.0 – 121,378.0 |
Physical damageFinal match statistic reported by the match source. | 48,167.5 | 11 / 15 | 19,640.0 – 74,229.0 |
Magic damageFinal match statistic reported by the match source. | 37,696.8 | 11 / 15 | 26,197.0 – 52,298.0 |
True damageFinal match statistic reported by the match source. | 4,275.0 | 11 / 15 | 1,524.0 – 11,583.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,900.1 | 11 / 15 | 1,906.0 – 3,565.5 |
Damage takenFinal match statistic reported by the match source. | 108,541.2 | 11 / 15 | 71,453.0 – 158,513.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,382.9 | 11 / 15 | 60,483.0 – 228,129.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,602.3 | 11 / 15 | 40,894.0 – 75,552.0 |
Gold spentFinal match statistic reported by the match source. | 53,218.7 | 11 / 15 | 37,983.0 – 69,820.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,934.3 | 11 / 15 | 1,602.6 – 2,173.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.3% | 11 / 15 | 83.7% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,078.5 | 11 / 15 | 831.0 – 1,334.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 11 / 15 | 31.6 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 43.0 | 11 / 15 | 9.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.9 | 11 / 15 | -99.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +354.8 | 15 / 15 | -6,388.0 – +3,710.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -350.0 | 11 / 15 | -5,555.0 – +2,793.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.7 | 11 / 15 | 186.0 – 387.0 |
Vision score / minFinal match statistic reported by the match source. | 8.79 | 11 / 15 | 7.29 – 10.65 |
Wards placedFinal match statistic reported by the match source. | 101.7 | 11 / 15 | 75.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 38.4 | 11 / 15 | 23.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 27.7 | 11 / 15 | 15.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 11 / 15 | 1.19 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,844.1 | 11 / 15 | 4,625.7 – 23,817.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,856.5 | 11 / 15 | 1,876.1 – 16,607.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 11 / 15 | 15.8 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 11 / 15 | 12.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:05 | 15 / 15 | 23:13 – 39:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 15 / 15 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 15 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable