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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
51 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.7 | 51 / 51 | 5.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 12.3 | 51 / 51 | 0.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 44.8 | 50 / 51 | 9.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.47 | 50 / 51 | 0.75 – 80.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.2% | 50 / 51 | 45.3% – 85.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.2 | 50 / 51 | 15.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 50 / 51 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 50 / 51 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 50 / 51 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 50 / 51 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 50 / 51 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 64.0% | 50 / 51 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.0% | 50 / 51 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 51 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 783.0 | 1 / 51 | 783.0 – 783.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,695.8 | 50 / 51 | 45,211.0 – 162,919.0 |
Physical damageFinal match statistic reported by the match source. | 46,324.8 | 50 / 51 | 19,058.0 – 86,470.0 |
Magic damageFinal match statistic reported by the match source. | 43,917.2 | 50 / 51 | 20,859.0 – 77,381.0 |
True damageFinal match statistic reported by the match source. | 4,449.7 | 50 / 51 | 302.0 – 14,071.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 50 / 51 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,243.7 | 50 / 51 | 1,448.3 – 4,738.1 |
Damage takenFinal match statistic reported by the match source. | 105,197.1 | 50 / 51 | 63,779.0 – 175,720.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,074.9 | 50 / 51 | 51,184.0 – 225,527.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,081.5 | 50 / 51 | 52,154.0 – 85,399.0 |
Gold spentFinal match statistic reported by the match source. | 55,922.4 | 50 / 51 | 44,625.0 – 78,178.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 50 / 51 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,132.4 | 50 / 51 | 1,638.8 – 2,566.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 50 / 51 | 83.2% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,042.2 | 50 / 51 | 825.0 – 1,480.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 50 / 51 | 30.9 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 60.6 | 50 / 51 | 15.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +47.8 | 37 / 51 | -30.0 – +114.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,514.1 | 51 / 51 | -1,944.0 – +10,768.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,180.7 | 37 / 51 | -937.0 – +7,148.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.2 | 50 / 51 | 155.0 – 430.0 |
Vision score / minFinal match statistic reported by the match source. | 8.55 | 50 / 51 | 6.59 – 10.51 |
Wards placedFinal match statistic reported by the match source. | 94.0 | 50 / 51 | 59.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 36.6 | 50 / 51 | 14.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 29.1 | 50 / 51 | 14.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 50 / 51 | 0.78 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,584.2 | 49 / 51 | 4,510.4 – 72,508.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,044.5 | 49 / 51 | 1,832.3 – 54,550.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 50 / 51 | 13.9 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 50 / 51 | 14.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:26 | 51 / 51 | 22:31 – 42:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 51 / 51 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 51 / 51 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 51 / 51 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 40 / 51 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.4 | 51 / 51 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.7% | 51 / 51 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 84.3% | 51 / 51 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 51 / 51 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.7% | 51 / 51 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 68.6% | 51 / 51 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.5% | 40 / 51 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 51 team-games · 51 known results · Coverage varies by metric · — unavailable