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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.6 | 27 / 27 | 5.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 27 / 27 | 0.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 44.7 | 26 / 27 | 9.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.84 | 26 / 27 | 0.75 – 71.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 26 / 27 | 45.3% – 85.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.7 | 26 / 27 | 15.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 26 / 27 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 26 / 27 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 26 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 26 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.2% | 26 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 27 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 783.0 | 1 / 27 | 783.0 – 783.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,738.4 | 26 / 27 | 45,211.0 – 140,167.0 |
Physical damageFinal match statistic reported by the match source. | 45,858.2 | 26 / 27 | 19,058.0 – 77,751.0 |
Magic damageFinal match statistic reported by the match source. | 41,922.7 | 26 / 27 | 20,859.0 – 65,675.0 |
True damageFinal match statistic reported by the match source. | 4,953.3 | 26 / 27 | 600.0 – 11,856.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,083.0 | 26 / 27 | 1,448.3 – 4,738.1 |
Damage takenFinal match statistic reported by the match source. | 108,591.5 | 26 / 27 | 66,404.0 – 175,720.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,266.7 | 26 / 27 | 61,655.0 – 199,887.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,266.7 | 26 / 27 | 52,154.0 – 85,399.0 |
Gold spentFinal match statistic reported by the match source. | 56,774.5 | 26 / 27 | 44,625.0 – 78,178.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,102.6 | 26 / 27 | 1,638.8 – 2,566.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 26 / 27 | 83.2% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,076.2 | 26 / 27 | 837.0 – 1,480.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 26 / 27 | 33.2 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 55.1 | 26 / 27 | 15.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +33.8 | 17 / 27 | -30.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,336.4 | 27 / 27 | -1,944.0 – +10,768.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,914.9 | 17 / 27 | -416.0 – +6,653.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 262.7 | 26 / 27 | 155.0 – 430.0 |
Vision score / minFinal match statistic reported by the match source. | 8.52 | 26 / 27 | 6.59 – 10.12 |
Wards placedFinal match statistic reported by the match source. | 99.4 | 26 / 27 | 59.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 36.8 | 26 / 27 | 14.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 29.5 | 26 / 27 | 14.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 26 / 27 | 0.78 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,810.1 | 25 / 27 | 5,136.2 – 14,258.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,512.1 | 25 / 27 | 2,812.8 – 9,260.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 26 / 27 | 13.9 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 26 / 27 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:24 | 27 / 27 | 22:31 – 42:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 20 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.0 | 27 / 27 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 74.1% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 20 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable