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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.8 | 24 / 24 | 12.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 10.5 | 24 / 24 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 44.8 | 24 / 24 | 23.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.35 | 24 / 24 | 1.16 – 80.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 24 / 24 | 47.0% – 81.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.7 | 24 / 24 | 36.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 24 / 24 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.9 | 24 / 24 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 75.0% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.3% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,816.3 | 24 / 24 | 70,250.0 – 162,919.0 |
Physical damageFinal match statistic reported by the match source. | 46,830.4 | 24 / 24 | 25,240.0 – 86,470.0 |
Magic damageFinal match statistic reported by the match source. | 46,077.9 | 24 / 24 | 22,083.0 – 77,381.0 |
True damageFinal match statistic reported by the match source. | 3,904.2 | 24 / 24 | 302.0 – 14,071.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,417.9 | 24 / 24 | 2,659.8 – 4,653.3 |
Damage takenFinal match statistic reported by the match source. | 101,519.9 | 24 / 24 | 63,779.0 – 169,577.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,533.8 | 24 / 24 | 51,184.0 – 225,527.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,797.5 | 24 / 24 | 52,651.0 – 82,164.0 |
Gold spentFinal match statistic reported by the match source. | 54,999.2 | 24 / 24 | 44,878.0 – 77,500.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,164.8 | 24 / 24 | 1,746.0 – 2,371.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 24 / 24 | 84.7% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,005.3 | 24 / 24 | 825.0 – 1,310.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 24 / 24 | 30.9 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 66.5 | 24 / 24 | 18.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +59.6 | 20 / 24 | +14.0 – +114.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,714.0 | 24 / 24 | -1,176.0 – +8,375.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,406.6 | 20 / 24 | -937.0 – +7,148.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 245.0 | 24 / 24 | 171.0 – 349.0 |
Vision score / minFinal match statistic reported by the match source. | 8.59 | 24 / 24 | 7.15 – 10.51 |
Wards placedFinal match statistic reported by the match source. | 88.3 | 24 / 24 | 59.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 36.3 | 24 / 24 | 22.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 28.6 | 24 / 24 | 16.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 24 / 24 | 1.26 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,668.6 | 24 / 24 | 4,510.4 – 72,508.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,790.2 | 24 / 24 | 1,832.3 – 54,550.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 24 / 24 | 15.3 – 17.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 24 / 24 | 14.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:20 | 24 / 24 | 22:34 – 38:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 20 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.9 | 24 / 24 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 95.8% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 79.2% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 20 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable