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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
50 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 50 / 50 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 50 / 50 | 3.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 50 / 50 | 8.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.26 | 50 / 50 | 0.67 – 22.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 50 / 50 | 42.9% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.5 | 50 / 50 | 14.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 50 / 50 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 50 / 50 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 50 / 50 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 50 / 50 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 50 / 50 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.0% | 50 / 50 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 50 / 50 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 50 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 50 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,407.1 | 50 / 50 | 49,484.0 – 148,991.0 |
Physical damageFinal match statistic reported by the match source. | 44,231.9 | 50 / 50 | 21,212.0 – 88,927.0 |
Magic damageFinal match statistic reported by the match source. | 44,799.4 | 50 / 50 | 17,472.0 – 89,770.0 |
True damageFinal match statistic reported by the match source. | 4,372.0 | 50 / 50 | 298.0 – 16,850.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,783.8 | 50 / 50 | 1,483.8 – 3,899.5 |
Damage takenFinal match statistic reported by the match source. | 110,182.0 | 50 / 50 | 67,081.0 – 181,195.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,893.5 | 50 / 50 | 48,840.0 – 192,088.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,169.0 | 50 / 50 | 37,979.0 – 81,033.0 |
Gold spentFinal match statistic reported by the match source. | 59,397.8 | 50 / 50 | 36,480.0 – 74,803.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,927.1 | 50 / 50 | 1,617.9 – 2,324.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 50 / 50 | 85.4% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,171.8 | 50 / 50 | 703.0 – 1,441.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 50 / 50 | 30.5 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 42.5 | 50 / 50 | 1.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.6 | 44 / 50 | -88.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +472.1 | 50 / 50 | -4,220.0 – +5,380.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +241.0 | 44 / 50 | -4,871.0 – +3,931.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 346.2 | 50 / 50 | 150.0 – 520.0 |
Vision score / minFinal match statistic reported by the match source. | 10.25 | 50 / 50 | 6.82 – 12.59 |
Wards placedFinal match statistic reported by the match source. | 123.8 | 50 / 50 | 59.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 55.3 | 50 / 50 | 21.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 40.6 | 50 / 50 | 14.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 50 / 50 | 0.88 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,394.8 | 50 / 50 | 3,436.9 – 32,224.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,306.6 | 50 / 50 | 1,582.5 – 23,471.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 50 / 50 | 15.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 50 / 50 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:26 | 50 / 50 | 21:59 – 41:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 50 / 50 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 50 / 50 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 50 / 50 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 26 / 50 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 50 / 50 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.0% | 50 / 50 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 50 / 50 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 50 / 50 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.0% | 50 / 50 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.0% | 50 / 50 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 73.1% | 26 / 50 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 50 team-games · 50 known results · Coverage varies by metric · — unavailable